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authorwm4 <wm4@nowhere>2013-03-04 00:38:04 +0100
committerStefano Pigozzi <stefano.pigozzi@gmail.com>2013-05-12 15:27:54 +0200
commitd0924ae5a87121d91d59259661dd262eb03becd6 (patch)
tree484a7d71bffcad37bd903755596121247b047848 /video/out/gl_common.c
parent4ee0d0882030aaf11b11386018c10a9e336c7c7d (diff)
downloadmpv-d0924ae5a87121d91d59259661dd262eb03becd6.tar.bz2
mpv-d0924ae5a87121d91d59259661dd262eb03becd6.tar.xz
gl_common: add some sort of locking API
Some OpenGL implementations on some platforms require that a context is current only on one thread. For this reason, mpgl_lock() and mpgl_unlock() take care of this as well for convenience. Each backend that needs thread safety should provide it's own locking strategy inside of `set_current`.
Diffstat (limited to 'video/out/gl_common.c')
-rw-r--r--video/out/gl_common.c27
1 files changed, 27 insertions, 0 deletions
diff --git a/video/out/gl_common.c b/video/out/gl_common.c
index 685258406a..39fb592df4 100644
--- a/video/out/gl_common.c
+++ b/video/out/gl_common.c
@@ -940,6 +940,33 @@ void mpgl_uninit(MPGLContext *ctx)
talloc_free(ctx);
}
+void mpgl_set_context(MPGLContext *ctx)
+{
+ if (ctx->set_current)
+ ctx->set_current(ctx, true);
+}
+
+void mpgl_unset_context(MPGLContext *ctx)
+{
+ if (ctx->set_current)
+ ctx->set_current(ctx, false);
+}
+
+void mpgl_lock(MPGLContext *ctx)
+{
+ mpgl_set_context(ctx);
+}
+
+void mpgl_unlock(MPGLContext *ctx)
+{
+ mpgl_unset_context(ctx);
+}
+
+bool mpgl_is_thread_safe(MPGLContext *ctx)
+{
+ return !!ctx->set_current;
+}
+
void mp_log_source(int mod, int lev, const char *src)
{
int line = 1;