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authorwm4 <wm4@nowhere>2013-03-14 16:21:37 +0100
committerwm4 <wm4@nowhere>2013-03-17 22:07:13 +0100
commit4b87cb39a396dc8fa6738069c9de36fcd599db53 (patch)
treecb899d3db6a0c842b6cfcb98db88db6289004552 /video/out/aspect.h
parent59960baa7f61eaff352043a15eaaf5792d9e8cfd (diff)
downloadmpv-4b87cb39a396dc8fa6738069c9de36fcd599db53.tar.bz2
mpv-4b87cb39a396dc8fa6738069c9de36fcd599db53.tar.xz
video: simplify aspect calculation stuff
Remove lots of weird logic and dead code. The only difference is that when specifying a monitor aspect ratio, it will always upscale and never downscale.
Diffstat (limited to 'video/out/aspect.h')
-rw-r--r--video/out/aspect.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/video/out/aspect.h b/video/out/aspect.h
index c5247421d2..8455985153 100644
--- a/video/out/aspect.h
+++ b/video/out/aspect.h
@@ -21,17 +21,11 @@
/* Stuff for correct aspect scaling. */
struct vo;
-void panscan_init(struct vo *vo);
-void panscan_calc_windowed(struct vo *vo);
void aspect_save_videores(struct vo *vo, int w, int h, int d_w, int d_h);
void aspect_save_screenres(struct vo *vo, int scrw, int scrh);
-#define A_WINZOOM 2 ///< zoom to fill window size
-#define A_ZOOM 1
-#define A_NOZOOM 0
-
-void aspect(struct vo *vo, int *srcw, int *srch, int zoom);
-void aspect_fit(struct vo *vo, int *srcw, int *srch, int fitw, int fith);
+void aspect_calc_monitor(struct vo *vo, int *w, int *h);
+void aspect_calc_panscan(struct vo *vo, int *out_w, int *out_h);
#endif /* MPLAYER_ASPECT_H */