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authorNiklas Haas <git@haasn.xyz>2020-03-08 21:10:09 +0100
committerNiklas Haas <git@haasn.xyz>2020-03-08 21:41:16 +0100
commitc05e5d9d78af0c36bc8f54fe00ccf9248d69260a (patch)
tree4bb1cd6409310f843372ac424a71a856f2461267 /video/out/android_common.c
parentc145c8008580629bd12a009678be16759f125e04 (diff)
downloadmpv-c05e5d9d78af0c36bc8f54fe00ccf9248d69260a.tar.bz2
mpv-c05e5d9d78af0c36bc8f54fe00ccf9248d69260a.tar.xz
vo_gpu: generally allow non-storable FBOs
We have this cap now thanks to e2976e662, but we don't actually make sure our FBOs are storable before we blindly attempt using them with compute shaders. There's no more need to unconditionally set `storage_dst = true` as long as we make sure to include an extra condition on the `fbo_format` selection to prevent users from accidentally enabling compute-shader-only features with non-storable FBOs, alongside some other miscellaneous adjustments to eliminate instances of "assumed storability" from vo_gpu.
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