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authorwm4 <wm4@nowhere>2017-07-22 21:51:32 +0200
committerwm4 <wm4@nowhere>2017-07-22 21:51:32 +0200
commita24df94fedb762c5fb587d3e8a442ae22b5ce053 (patch)
treea9c41e4a63d2e4560d7e70aad6cf46e8ae42aa85 /video/image_loader.h
parent1c8131167334183ad24b90cbbf4fd86d3d5406cc (diff)
downloadmpv-a24df94fedb762c5fb587d3e8a442ae22b5ce053.tar.bz2
mpv-a24df94fedb762c5fb587d3e8a442ae22b5ce053.tar.xz
vo_opengl: add mechanism to create/cache VAO on the fly
This removes VAO handling from video.c. Instead the shader cache will create the VAO as needed. The consequence is that this creates a VAO per shader, which might be a bit wasteful, but doesn't matter anyway.
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