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authorNiklas Haas <git@nand.wakku.to>2016-05-27 16:51:01 +0200
committerwm4 <wm4@nowhere>2016-05-27 17:03:00 +0200
commitf8df0528b5b43bb148ceeb16732c96254e48c43e (patch)
treeddef0b6facebb66747113e0b750c3a69660730f8 /video/filter
parent72e94941c9f417a7fd7f58955bc46a923b8fa02f (diff)
downloadmpv-f8df0528b5b43bb148ceeb16732c96254e48c43e.tar.bz2
mpv-f8df0528b5b43bb148ceeb16732c96254e48c43e.tar.xz
vo_opengl: skip junk before first user shader pass
A lot of real-world shaders start off with comments explaining the usage or license, generating lots of "empty" passes. This simply change allows us to skip them, which silences the warning spam and prevents us from having to store and copy around these empty passes. It also adds a more useful failure check: Attempting to use a user shader that doesn't define any passes at all.
Diffstat (limited to 'video/filter')
0 files changed, 0 insertions, 0 deletions