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author | wm4 <wm4@nowhere> | 2017-10-27 17:22:32 +0200 |
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committer | wm4 <wm4@nowhere> | 2017-10-27 18:08:20 +0200 |
commit | f36d152eb7fed4cee9e2f0f37370fddfdfe2cef6 (patch) | |
tree | d87cdfccb9bbd7c8c3869c3d8b812a19269d3c35 /video/decode/d3d.c | |
parent | 4701c5ba4f87ca35f66d574e89eba8c7d4514783 (diff) | |
download | mpv-f36d152eb7fed4cee9e2f0f37370fddfdfe2cef6.tar.bz2 mpv-f36d152eb7fed4cee9e2f0f37370fddfdfe2cef6.tar.xz |
vd_lavc: use avcodec_fill_hw_frames_parameters() API
This removes the need for codec- and API-specific knowledge in the
libavcodec hardware acceleration API user. For mpv, this removes the
need for vd_lavc_hwdec.pixfmt_map and a few other things. (For now, we
still keep the "old" parts for the sake of supporting older Libav, and
FFgarbage.)
Diffstat (limited to 'video/decode/d3d.c')
-rw-r--r-- | video/decode/d3d.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/video/decode/d3d.c b/video/decode/d3d.c index cb323f9b01..a40cc90f7d 100644 --- a/video/decode/d3d.c +++ b/video/decode/d3d.c @@ -80,6 +80,18 @@ bool d3d11_check_decoding(ID3D11Device *dev) return !FAILED(hr) && (supported & D3D11_BIND_DECODER); } +#if HAVE_AVCODEC_HW_FRAMES_PARAMS +void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx) +{ + AVHWFramesContext *fctx = (void *)hw_frames_ctx->data; + + if (fctx->format == AV_PIX_FMT_D3D11) { + AVD3D11VAFramesContext *hwctx = fctx->hwctx; + + hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE; + } +} +#else void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx) { AVHWFramesContext *fctx = (void *)hw_frames_ctx->data; @@ -119,6 +131,7 @@ void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx) hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE; } } +#endif AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device) { |