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authorwm4 <wm4@nowhere>2015-01-21 19:29:18 +0100
committerwm4 <wm4@nowhere>2015-01-21 19:29:18 +0100
commita0caadd512a6f531fd01638570883e629f9dc6e5 (patch)
tree9023c03a9229b1ef2e7c5fee0aea778fbf0c2edc /video/csputils.h
parent30ca30c0a16a7ee034d9e05280ba221427d48ba1 (diff)
downloadmpv-a0caadd512a6f531fd01638570883e629f9dc6e5.tar.bz2
mpv-a0caadd512a6f531fd01638570883e629f9dc6e5.tar.xz
vo_opengl: handle grayscale input better, add YA16 support
Simply clamp off the U/V components in the colormatrix, instead of doing something special in the shader. Also, since YA8/YA16 gave a plane_bits value of 16/32, and a colormatrix calculation overflowed with 32, add a component_bits field to the image format descriptor, which for YA8/YA16 returns 8/16 (the wrong value had no bad consequences otherwise).
Diffstat (limited to 'video/csputils.h')
-rw-r--r--video/csputils.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/video/csputils.h b/video/csputils.h
index 3f61721b12..f973117751 100644
--- a/video/csputils.h
+++ b/video/csputils.h
@@ -116,6 +116,8 @@ struct mp_csp_params {
float rgamma;
float ggamma;
float bgamma;
+ // discard U/V components
+ bool gray;
// texture_bits/input_bits is for rescaling fixed point input to range [0,1]
int texture_bits;
int input_bits;