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author | wm4 <wm4@nowhere> | 2016-04-27 14:35:24 +0200 |
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committer | wm4 <wm4@nowhere> | 2016-04-27 14:35:24 +0200 |
commit | 9cb036f297d7a3f40aad5ccade182f5449ae7bf8 (patch) | |
tree | d72aaa496d013bce44863b614fc63291477e264f /travis-deps | |
parent | 0b1ba577b14387ca9547d8700203900e5b213dd3 (diff) | |
download | mpv-9cb036f297d7a3f40aad5ccade182f5449ae7bf8.tar.bz2 mpv-9cb036f297d7a3f40aad5ccade182f5449ae7bf8.tar.xz |
vo_opengl: d3d11egl: minor simplification
This should be ok. eglBindTexImage() just associates the texture, and
does not make a copy (not even a conceptual one).
Diffstat (limited to 'travis-deps')
0 files changed, 0 insertions, 0 deletions