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author | wm4 <wm4@nowhere> | 2016-02-18 10:41:13 +0100 |
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committer | wm4 <wm4@nowhere> | 2016-02-18 10:41:13 +0100 |
commit | d6af58c699dad489fa19337cd91d8c3b78350d5f (patch) | |
tree | f581f0f347178b6ef560ed3638c196fd485f8948 /ta/ta_talloc.h | |
parent | 0d40140668a9f72162a234b874c0f0a89fd2fbc5 (diff) | |
download | mpv-d6af58c699dad489fa19337cd91d8c3b78350d5f.tar.bz2 mpv-d6af58c699dad489fa19337cd91d8c3b78350d5f.tar.xz |
vo_opengl: pass the correct target to deband functions
Apple crap (namely hardware decoding interop) forces us to use rectangle
textures for input. But after that we continue with normal textures.
This was not considered for debanding, and the sampler type used for it
can be different depending on the exact render chain. Simply use the
target type of the input texture.
Diffstat (limited to 'ta/ta_talloc.h')
0 files changed, 0 insertions, 0 deletions