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authorwm4 <wm4@nowhere>2016-02-18 10:41:13 +0100
committerwm4 <wm4@nowhere>2016-02-18 10:41:13 +0100
commitd6af58c699dad489fa19337cd91d8c3b78350d5f (patch)
treef581f0f347178b6ef560ed3638c196fd485f8948 /ta/ta_talloc.h
parent0d40140668a9f72162a234b874c0f0a89fd2fbc5 (diff)
downloadmpv-d6af58c699dad489fa19337cd91d8c3b78350d5f.tar.bz2
mpv-d6af58c699dad489fa19337cd91d8c3b78350d5f.tar.xz
vo_opengl: pass the correct target to deband functions
Apple crap (namely hardware decoding interop) forces us to use rectangle textures for input. But after that we continue with normal textures. This was not considered for debanding, and the sampler type used for it can be different depending on the exact render chain. Simply use the target type of the input texture.
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