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author | Rostislav Pehlivanov <atomnuker@gmail.com> | 2016-07-31 22:41:24 +0100 |
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committer | wm4 <wm4@nowhere> | 2016-08-01 00:31:34 +0200 |
commit | 08a4af5e6e0df81c69f1f00ed86c4b5c541cea99 (patch) | |
tree | 829549bfb2b1b77564ba6116e96cace0c04da3a4 /sub/sd.h | |
parent | 0432ab8f0990a4f3c3a433897e33549dd13ffbfd (diff) | |
download | mpv-08a4af5e6e0df81c69f1f00ed86c4b5c541cea99.tar.bz2 mpv-08a4af5e6e0df81c69f1f00ed86c4b5c541cea99.tar.xz |
wayland_common: provide the real scaled window resolution
It makes more sense to completely abstract this scaling inside the
backend so that internally the player only works with real actual
drawn pixels.
Diffstat (limited to 'sub/sd.h')
0 files changed, 0 insertions, 0 deletions