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author | Jari Vetoniemi <mailroxas@gmail.com> | 2015-03-22 02:47:27 +0200 |
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committer | wm4 <wm4@nowhere> | 2015-03-23 21:53:32 +0100 |
commit | 3714430cdf0c1515da5dea9e3c098f02802a45ee (patch) | |
tree | d8b2c6071e959d3374cf4d1b68fc268dad14a161 /stream | |
parent | dd08aa7364e061132b795f6e55aaeeb2e4854b8e (diff) | |
download | mpv-3714430cdf0c1515da5dea9e3c098f02802a45ee.tar.bz2 mpv-3714430cdf0c1515da5dea9e3c098f02802a45ee.tar.xz |
vo_wayland: share frame callbacks.
Define frame callback logic in wayland_common.c
As this should be used by opengl renderer as well.
Preferably drawing should be skipped entierly when no frame callbacks
are received. However, for now only swap buffers is skipped.
Diffstat (limited to 'stream')
0 files changed, 0 insertions, 0 deletions