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author | wm4 <wm4@nowhere> | 2014-04-20 21:37:18 +0200 |
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committer | wm4 <wm4@nowhere> | 2014-04-21 02:57:16 +0200 |
commit | 7791b5cf7c8ee6300ce1b6994ea6b91c7d3f4577 (patch) | |
tree | 7ed796f48d9f1b0e0a8156e1aadee0c172269b6a /stream/dvbin.h | |
parent | ef2885e771d184ff39c688836a8f06595a6cdf86 (diff) | |
download | mpv-7791b5cf7c8ee6300ce1b6994ea6b91c7d3f4577.tar.bz2 mpv-7791b5cf7c8ee6300ce1b6994ea6b91c7d3f4577.tar.xz |
vo_opengl: support rotation
This turned out much more complicated than I thought. It's not just a
matter of adjusting the texture coordinates, but you also have to
consider separated scaling and panscan clipping, which make everything
complicated.
This actually still doesn't clip 100% correctly, but the bug is only
visible when rotating (or flipping with --vf=flip), and using something
like --video-pan-x/y at the same time.
Diffstat (limited to 'stream/dvbin.h')
0 files changed, 0 insertions, 0 deletions