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author | wm4 <wm4@nowhere> | 2014-12-19 20:29:31 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-19 20:29:31 +0100 |
commit | d31e5842929c98913fab0546b984ec4e153b2386 (patch) | |
tree | 73cee4ad1764d2ca031bbd240b9c06dbb6824fb9 /player | |
parent | b7277d25e54757b9cb57ac4727776b7aa5fc59ec (diff) | |
download | mpv-d31e5842929c98913fab0546b984ec4e153b2386.tar.bz2 mpv-d31e5842929c98913fab0546b984ec4e153b2386.tar.xz |
vo_opengl, x11: add ES context creation via GLX
Apparently GLX can do this, so using EGL is not strictly required.
This code tries to create an ES context if creating a desktop GL context
fails. Also, a "x11es" backend for forcing ES (instead of desktop GL) is
added, mostly for testing and debugging.
Diffstat (limited to 'player')
0 files changed, 0 insertions, 0 deletions