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authorwm4 <wm4@nowhere>2016-04-27 14:35:24 +0200
committerwm4 <wm4@nowhere>2016-04-27 14:35:24 +0200
commit9cb036f297d7a3f40aad5ccade182f5449ae7bf8 (patch)
treed72aaa496d013bce44863b614fc63291477e264f /player
parent0b1ba577b14387ca9547d8700203900e5b213dd3 (diff)
downloadmpv-9cb036f297d7a3f40aad5ccade182f5449ae7bf8.tar.bz2
mpv-9cb036f297d7a3f40aad5ccade182f5449ae7bf8.tar.xz
vo_opengl: d3d11egl: minor simplification
This should be ok. eglBindTexImage() just associates the texture, and does not make a copy (not even a conceptual one).
Diffstat (limited to 'player')
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