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authorDudemanguy <random342@airmail.cc>2023-10-11 14:32:48 -0500
committerDudemanguy <random342@airmail.cc>2023-10-16 15:38:59 +0000
commit9ac0085031aff86a9705514be270842f046dc002 (patch)
tree60fc8c9b7635bcd387750ee2c919741905f8b17d /player
parent0fd8f0b3c10f20c8026d3ade5d2b075fa67ef90c (diff)
downloadmpv-9ac0085031aff86a9705514be270842f046dc002.tar.bz2
mpv-9ac0085031aff86a9705514be270842f046dc002.tar.xz
dispatch: change mp_dispatch_queue_process timer to nanoseconds
The playloop is the only thing that adjusts the timeout with a value other than 0, so nothing else needs to be changed.
Diffstat (limited to 'player')
-rw-r--r--player/playloop.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/player/playloop.c b/player/playloop.c
index eb42a3131c..60596da76d 100644
--- a/player/playloop.c
+++ b/player/playloop.c
@@ -75,7 +75,7 @@ void mp_set_timeout(struct MPContext *mpctx, double sleeptime)
{
if (mpctx->sleeptime > sleeptime) {
mpctx->sleeptime = sleeptime;
- int64_t abstime = mp_time_us_add(mp_time_us(), sleeptime);
+ int64_t abstime = mp_time_ns_add(mp_time_ns(), sleeptime);
mp_dispatch_adjust_timeout(mpctx->dispatch, abstime);
}
}