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author | James Ross-Gowan <rossy@jrg.systems> | 2022-03-01 00:18:26 +1100 |
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committer | Niklas Haas <github-daiK1o@haasn.dev> | 2022-03-03 13:06:05 +0100 |
commit | 11f0947d460c85b82c7e5fdb642c3dccdb1f6e07 (patch) | |
tree | 4c010f3ab9b4b215ef64fb45a8c7d8597447a17d /player | |
parent | dfe846f9de30e2606a38afb6ca6de755e84df3df (diff) | |
download | mpv-11f0947d460c85b82c7e5fdb642c3dccdb1f6e07.tar.bz2 mpv-11f0947d460c85b82c7e5fdb642c3dccdb1f6e07.tar.xz |
vo_gpu_next: add D3D11 RA texture wrapping/unwrapping for hwdec
This mostly copies the API used in the GL backend.
Diffstat (limited to 'player')
0 files changed, 0 insertions, 0 deletions