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authorwm4 <wm4@nowhere>2018-05-09 21:09:31 +0200
committerwm4 <wm4@nowhere>2018-05-24 19:56:34 +0200
commit059e7fdb3aaace0c6259728547da1896249818e4 (patch)
treefb0195bb585921b55458a764a981c1187ae46ec8 /player/screenshot.h
parentfb62ffdb943c7b50c3667aeaf452301f84b3b67f (diff)
downloadmpv-059e7fdb3aaace0c6259728547da1896249818e4.tar.bz2
mpv-059e7fdb3aaace0c6259728547da1896249818e4.tar.xz
command: move screenshot command stubs to screenshot.c
Commands are not a monolithic giant switch() statement anymore, but individual functions. There's no reason to have the command handlers themselves in command.c, with a weird under-defined API in between. (In the future, I'd like to split up command.c further, and when I do that, scrrenshot.c will probably gets its own mp_cmd_def[] array, and define the commands locally instead of exporting the raw handlers.)
Diffstat (limited to 'player/screenshot.h')
-rw-r--r--player/screenshot.h22
1 files changed, 5 insertions, 17 deletions
diff --git a/player/screenshot.h b/player/screenshot.h
index 69f6ac801d..f479fca3f8 100644
--- a/player/screenshot.h
+++ b/player/screenshot.h
@@ -25,24 +25,12 @@ struct MPContext;
// One time initialization at program start.
void screenshot_init(struct MPContext *mpctx);
-// Request a taking & saving a screenshot of the currently displayed frame.
-// mode: 0: -, 1: save the actual output window contents, 2: with subtitles.
-// each_frame: If set, this toggles per-frame screenshots, exactly like the
-// screenshot slave command (MP_CMD_SCREENSHOT).
-// osd: show status on OSD
-void screenshot_request(struct MPContext *mpctx, int mode, bool each_frame,
- bool osd, bool async);
-
-// filename: where to store the screenshot; doesn't try to find an alternate
-// name if the file already exists
-// mode, osd: same as in screenshot_request()
-void screenshot_to_file(struct MPContext *mpctx, const char *filename, int mode,
- bool osd, bool async);
-
-// mode is the same as in screenshot_request()
-struct mp_image *screenshot_get_rgb(struct MPContext *mpctx, int mode);
-
// Called by the playback core code when a new frame is displayed.
void screenshot_flip(struct MPContext *mpctx);
+// Handlers for the user-facing commands.
+void cmd_screenshot(void *p);
+void cmd_screenshot_to_file(void *p);
+void cmd_screenshot_raw(void *p);
+
#endif /* MPLAYER_SCREENSHOT_H */