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authorJames Ross-Gowan <rossy@jrg.systems>2018-01-04 22:58:12 +1100
committerJames Ross-Gowan <rossy@jrg.systems>2018-01-04 23:05:10 +1100
commita9a4d6349a2d92200d80382532bff46971aafdae (patch)
tree247ad0e892ba1a4f4e6afe066e07cc593ec13b8a /player/lua
parentbaa18f76ca41fe92c6b7ed9f73a33b8b4de1337e (diff)
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vo_gpu: d3d11: check for NULL backbuffer in start_frame
In a lost device scenario, resize() will fail and p->backbuffer will be NULL. We can't recover from lost devices yet, but we should still check for a NULL backbuffer in start_frame() rather than crashing. Also remove a NULL check for p->swapchain. This was a red herring, since p->swapchain never becomes NULL in an error condition, but p->backbuffer actually does. This should fix the crash in #5320, but it doesn't fix the underlying reason for the lost device (which is probably a driver bug.)
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