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authorwm4 <wm4@nowhere>2014-02-10 21:03:59 +0100
committerwm4 <wm4@nowhere>2014-02-10 21:03:59 +0100
commit206616b697672d973b24330af9b094ac851f7ca4 (patch)
tree5baea012aa584c11f573373c1c7cbeddced209f5 /player/lua.h
parent88ae914b1ef2b76362c527985bd459b0d8226d45 (diff)
downloadmpv-206616b697672d973b24330af9b094ac851f7ca4.tar.bz2
mpv-206616b697672d973b24330af9b094ac851f7ca4.tar.xz
lua: port to client API
This is partial only, and it still accesses some MPContext internals. Specifically, chapter and track lists are still read directly, and OSD access is special-cased too. The OSC seems to work fine, except using the fast-forward/backward buttons. These buttons behave differently, because the OSC code had certain assumptions how often its update code is called. The Lua interface changes slightly. Note that this has the odd property that Lua script and video start at the same time, asynchronously. If this becomes an issue, explicit synchronization could be added.
Diffstat (limited to 'player/lua.h')
-rw-r--r--player/lua.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/player/lua.h b/player/lua.h
index 050548e2d2..cb4a7f95ec 100644
--- a/player/lua.h
+++ b/player/lua.h
@@ -6,9 +6,5 @@
struct MPContext;
void mp_lua_init(struct MPContext *mpctx);
-void mp_lua_uninit(struct MPContext *mpctx);
-void mp_lua_event(struct MPContext *mpctx, const char *name, const char *arg);
-void mp_lua_script_dispatch(struct MPContext *mpctx, char *script_name,
- int id, char *event);
#endif