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authorwm4 <wm4@nowhere>2013-12-21 20:45:19 +0100
committerwm4 <wm4@nowhere>2013-12-21 21:43:17 +0100
commitad2199128da4a689be374e92aab57ac2c9fa76b9 (patch)
treee59647846141017a5ef1da3a3b0961b95cfbc5e6 /player/lua.c
parent232b8de095b0ad493f7aa83e900e861bcb11f52a (diff)
downloadmpv-ad2199128da4a689be374e92aab57ac2c9fa76b9.tar.bz2
mpv-ad2199128da4a689be374e92aab57ac2c9fa76b9.tar.xz
path lookup functions: mp_msg conversions
There's a single mp_msg() in path.c, but all path lookup functions seem to depend on it, so we get a rat-tail of stuff we have to change. This is probably a good thing though, because we can have the path lookup functions also access options, so we could allow overriding the default config path, or ignore the MPV_HOME environment variable, and such things. Also take the chance to consistently add talloc_ctx parameters to the path lookup functions. Also, this change causes a big mess on configfiles.c. It's the same issue: everything suddenly needs a (different) context argument. Make it less wild by providing a mp_load_auto_profiles() function, which isolates most of it to configfiles.c.
Diffstat (limited to 'player/lua.c')
-rw-r--r--player/lua.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/player/lua.c b/player/lua.c
index 87b13e3c09..a3e119a76a 100644
--- a/player/lua.c
+++ b/player/lua.c
@@ -297,8 +297,9 @@ static int script_log(lua_State *L)
static int script_find_config_file(lua_State *L)
{
+ struct MPContext *mpctx = get_mpctx(L);
const char *s = luaL_checkstring(L, 1);
- char *path = mp_find_user_config_file(s);
+ char *path = mp_find_user_config_file(NULL, mpctx->global, s);
if (path) {
lua_pushstring(L, path);
} else {