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authorwm4 <wm4@nowhere>2017-03-19 09:06:46 +0100
committerwm4 <wm4@nowhere>2017-03-19 09:26:10 +0100
commit84bf6aabf00466826d45737055eb5ea0dec05fb6 (patch)
tree57a6f695c2fd8b67bc09f7f15a54c846d2d35a38 /player/core.h
parentd2dc29f2218eb3e065a174d3951d27b58c9f0a0e (diff)
downloadmpv-84bf6aabf00466826d45737055eb5ea0dec05fb6.tar.bz2
mpv-84bf6aabf00466826d45737055eb5ea0dec05fb6.tar.xz
vo_opengl: context_vdpau: resize output surfaces lazily
This actually fixes the dreaded errors during resizing. It works pretty much like before, except each surface is reallocated before it's used. It implies surfaces with the old size remain in the presentation queue and will be displayed.
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