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authorwm4 <wm4@nowhere>2015-02-14 15:13:58 +0100
committerwm4 <wm4@nowhere>2015-02-14 15:13:58 +0100
commit04472352aedb88884fa4dc9be5ab37ef3980e87d (patch)
treeecc18d1c04e1feb1bc6a7ce5897d68e6fb509f91 /player/command.h
parenta799a4c57f998ed2ef7f5d306d4dad32c173c349 (diff)
downloadmpv-04472352aedb88884fa4dc9be5ab37ef3980e87d.tar.bz2
mpv-04472352aedb88884fa4dc9be5ab37ef3980e87d.tar.xz
player: fix audio-device-list updates
The way the AO wakes up the playloop has nothing to do with events; instead we must query the events on the AO once the playloop was woken up. Querying the events in every playloop iteration is thus the correct way to do this.
Diffstat (limited to 'player/command.h')
-rw-r--r--player/command.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/player/command.h b/player/command.h
index 945d686786..2e5bdfe546 100644
--- a/player/command.h
+++ b/player/command.h
@@ -36,6 +36,8 @@ int mp_property_do(const char* name, int action, void* val,
void mp_notify(struct MPContext *mpctx, int event, void *arg);
void mp_notify_property(struct MPContext *mpctx, const char *property);
+void handle_command_updates(struct MPContext *mpctx);
+
int mp_get_property_id(const char *name);
uint64_t mp_get_property_event_mask(const char *name);