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authorNiklas Haas <git@haasn.xyz>2017-10-25 19:31:37 +0200
committerMartin Herkt <652892+lachs0r@users.noreply.github.com>2017-12-25 00:47:53 +0100
commit12c6700a3c770d74237ded74c307e4fd952a1d31 (patch)
tree3b8467ad9b1e014db83dac630c408e850778470c /player/command.c
parent019d594d0b4bf81f44dd4714da9ca6e68bdf0a28 (diff)
downloadmpv-12c6700a3c770d74237ded74c307e4fd952a1d31.tar.bz2
mpv-12c6700a3c770d74237ded74c307e4fd952a1d31.tar.xz
vo_gpu: vulkan: fix some image barrier oddities
A vulkan validation layer update pointed out that this was wrong; we still need to use the access type corresponding to the stage mask, even if it means our code won't be able to skip the pipeline barrier (which would be wrong anyway). In additiona to this, we're also not allowed to specify any source access mask when transitioning from top_of_pipe, which doesn't make any sense anyway.
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