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authorwm4 <wm4@nowhere>2014-05-22 20:55:17 +0200
committerwm4 <wm4@nowhere>2014-05-22 20:59:31 +0200
commit7b7e15a460f2a24ba8c42f6caa71f1ca0ad25499 (patch)
tree3ed0a651606f334ec17a69b049689a0d2005659e /osdep
parentdbed21cde451aed60e7e06b3c700234dcffd8012 (diff)
downloadmpv-7b7e15a460f2a24ba8c42f6caa71f1ca0ad25499.tar.bz2
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vdpau: move RGB surface management out of the VO
Integrate it with the existing surface allocator in vdpau.c. The changes are a bit violent, because the vdpau API is so non-orthogonal: compared to video surfaces, output surfaces use a different ID type, different format types, and different API functions. Also, introduce IMGFMT_VDPAU_OUTPUT for VdpOutputSurfaces wrapped in mp_image, rather than hacking it. This is a bit cleaner.
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