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authorwm4 <wm4@nowhere>2014-12-18 22:24:45 +0100
committerwm4 <wm4@nowhere>2014-12-18 22:24:45 +0100
commit1b766ab208d23d272b2f57b4ea02c892dc1dd029 (patch)
treed6563d2fe8c9ad1532152e334b9db508b608d468 /osdep
parent32fb3dae8783800e01e94b561baca306389d64a8 (diff)
downloadmpv-1b766ab208d23d272b2f57b4ea02c892dc1dd029.tar.bz2
mpv-1b766ab208d23d272b2f57b4ea02c892dc1dd029.tar.xz
vo_opengl: do not use 4x3 matrix
This was a nice trick to get the mpv colormatrix directly into OpenGL, because the memory representation happened to match. Unfortunately, OpenGL ES 2 doesn't have glUniformMatrix4x3fv(). Even more unfortunately, the memory representation is now incompatible. It would be nice to change it, but that would mean getting into a big mess.
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