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author | wm4 <wm4@nowhere> | 2017-01-17 11:00:31 +0100 |
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committer | wm4 <wm4@nowhere> | 2017-01-17 15:48:56 +0100 |
commit | ff9f2c4b6eed6cd85488290200d2345015c5bf06 (patch) | |
tree | 567b004153c51928fb78c59f66bea8acb06ad903 /osdep/win32-console-wrapper.c | |
parent | cda31b71debdd52cfe9a36e8eea318899acdd0d2 (diff) | |
download | mpv-ff9f2c4b6eed6cd85488290200d2345015c5bf06.tar.bz2 mpv-ff9f2c4b6eed6cd85488290200d2345015c5bf06.tar.xz |
vdpau: use libavutil for surface allocation during decoding
Use the libavutil vdpau frame allocation code instead of our own "old"
code. This also uses its code for copying a video surface to normal
memory (used by vdpau-copy).
Since vdpau doesn't really have an internal pixel format, 4:2:0 can be
accessed as both nv12 and yuv420p - and libavutil prefers to report
yuv420p. The OpenGL interop has to be adjusted accordingly.
Preemption is a potential problem, but it doesn't break it more than it
already is.
This requires a bug fix to FFmpeg's vdpau code, or vdpau-copy (as well
as taking screenshots) will fail. Libav has fixed this bug ages ago.
Diffstat (limited to 'osdep/win32-console-wrapper.c')
0 files changed, 0 insertions, 0 deletions