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author | wm4 <wm4@nowhere> | 2016-03-23 22:03:53 +0100 |
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committer | wm4 <wm4@nowhere> | 2016-03-23 22:03:53 +0100 |
commit | 30e94fa71127eb1a848fd44f7268f1e2dd9a02c5 (patch) | |
tree | 69f2dd903a6dc7f024d724fada9da8242dd621cf /osdep/main-fn-cocoa.c | |
parent | f9084c7bcea608be641f00123257a57b9f1e4ccc (diff) | |
download | mpv-30e94fa71127eb1a848fd44f7268f1e2dd9a02c5.tar.bz2 mpv-30e94fa71127eb1a848fd44f7268f1e2dd9a02c5.tar.xz |
vo_opengl: utils: slightly optimize shader string building
Use bstr as appending buffer, which should avoid frequent reallocation
and copying. The previous commit should help with this a little.
Diffstat (limited to 'osdep/main-fn-cocoa.c')
0 files changed, 0 insertions, 0 deletions