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authorAkemi <der.richter@gmx.de>2018-07-22 23:07:32 +0200
committerJan Ekström <jeebjp@gmail.com>2018-09-30 17:13:34 +0300
commit8d2d0f06403b6777e4b591fa84df57b55e9b7809 (patch)
tree64924f3a148e688f3702849c1495051c0212ff8a /osdep/macosx_application.h
parent44e49aee3ccd48459b9c242d296bf7056d2fcdb3 (diff)
downloadmpv-8d2d0f06403b6777e4b591fa84df57b55e9b7809.tar.bz2
mpv-8d2d0f06403b6777e4b591fa84df57b55e9b7809.tar.xz
cocoa-cb: add Apple Software Renderer support
by default the pixel format creation falls back to software renderer when everything fails. this is mostly needed for VMs. additionally one can directly request an sw renderer or exclude it entirely.
Diffstat (limited to 'osdep/macosx_application.h')
-rw-r--r--osdep/macosx_application.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/osdep/macosx_application.h b/osdep/macosx_application.h
index c04f479c5b..0301e49fcb 100644
--- a/osdep/macosx_application.h
+++ b/osdep/macosx_application.h
@@ -23,6 +23,7 @@
struct macos_opts {
int macos_title_bar_style;
int macos_fs_animation_duration;
+ int cocoa_cb_sw_renderer;
};
// multithreaded wrapper for mpv_main