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authorwm4 <wm4@nowhere>2015-10-26 15:54:19 +0100
committerwm4 <wm4@nowhere>2015-10-26 15:54:19 +0100
commitf3a003e550a9664bacfeadb52f57d952198f502c (patch)
tree5b8234303ffba03da69ba01d87e1a6ee3b8eed83 /options
parent48c2e9d67d36af8aff354b18ab2ddda26abca117 (diff)
downloadmpv-f3a003e550a9664bacfeadb52f57d952198f502c.tar.bz2
mpv-f3a003e550a9664bacfeadb52f57d952198f502c.tar.xz
audio: bump maximum number of channels to 16
The main reason is that ao_coreaudio_exclusive needs this for some OSX devices. They want packed audio, and special-casing this in the coreaudio code would be too much of a pain. The maximum of channels we can support is 64 (because FFmpeg uses 64 bit masks for channel layouts), but since struct mp_audio can get pretty big (has static allocations of 2 pointers for each channel for planar mode), it's less wasteful to stay lower for now.
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0 files changed, 0 insertions, 0 deletions