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authorNiklas Haas <git@nand.wakku.to>2016-04-12 15:55:48 +0200
committerwm4 <wm4@nowhere>2016-04-12 16:26:53 +0200
commite3e03d0f34de86085d18f92a3dceab337c3220b6 (patch)
tree169b28ddfa12e9fc938c8748d3372da77cd8b9bc /options
parentf4142ab9ad1d929b60ff134754f482754b63043a (diff)
downloadmpv-e3e03d0f34de86085d18f92a3dceab337c3220b6.tar.bz2
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vo_opengl: simplify and improve up scale=oversample
Since what we're doing is a linear blend of the four colors, we can just do it for free by using GPU sampling. This requires significantly fewer texture fetches and calculations to compute the final color, making it much more efficient. The code is also much shorter and simpler.
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