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authorwm4 <wm4@nowhere>2016-10-01 16:07:51 +0200
committerwm4 <wm4@nowhere>2016-10-01 16:07:51 +0200
commit82231fd74d173fb47845dd086d360bceb3e5fc17 (patch)
tree8ed97d95f54c5d7c62e6d2f745ce9dfbe290ad0b /options/m_option.h
parent052584c9e2b87a69ef2359d88989a694910ac506 (diff)
downloadmpv-82231fd74d173fb47845dd086d360bceb3e5fc17.tar.bz2
mpv-82231fd74d173fb47845dd086d360bceb3e5fc17.tar.xz
vo_opengl: attempt to fix chroma offset under rotation and flipping
Other than being overly convoluted, this seems to make sense to me. Except that to get the "rot" transform I have to set flip=true, which makes no sense at all to me.
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