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authorwm4 <wm4@nowhere>2017-04-08 16:38:56 +0200
committerwm4 <wm4@nowhere>2017-04-08 16:43:56 +0200
commit759ac6cc93bd1895a8f9233b8e9256889bdef6aa (patch)
tree86f3a5c58a695f936f06e62c754dc29286479851 /options/m_option.h
parente7940ddbf35cd752bbac793c0896463c2c58e599 (diff)
downloadmpv-759ac6cc93bd1895a8f9233b8e9256889bdef6aa.tar.bz2
mpv-759ac6cc93bd1895a8f9233b8e9256889bdef6aa.tar.xz
vo_opengl: add option for caching shaders on disk
Mostly because of ANGLE (sadly). The implementation became unpleasantly big, but at least it's relatively self-contained. I'm not sure to what degree shaders from different drivers are compatible as in whether a driver would randomly misbehave if it's fed a binary created by another driver. The useless binayFormat parameter won't help it, as they can probably easily clash. As usual, OpenGL is pretty shit here.
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