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author | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2013-11-13 21:59:11 +0100 |
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committer | Stefano Pigozzi <stefano.pigozzi@gmail.com> | 2013-12-02 09:03:31 +0100 |
commit | a74d9c1803462e0f7862f7b0659ab70939b92e15 (patch) | |
tree | 5a7e5e20b02a0db1d668957b0a3fa4d9515163d3 /old-makefile | |
parent | 36eebc231e0ad94f31ed27f43e52b439a77a2560 (diff) | |
download | mpv-a74d9c1803462e0f7862f7b0659ab70939b92e15.tar.bz2 mpv-a74d9c1803462e0f7862f7b0659ab70939b92e15.tar.xz |
vo_opengl: support for vda hardware decoding
The harder work was done in the previous commits. After that this feature comes
out almost for free.
The only problem is I can't get the textures created with CGLTexImageIOSurface2D
to download properly, thus the code performs download using some CoreVideo APIs.
If someone knows why download of textures created with CGLTexImageIOSurface2D
doesn't work please contact me :)
Diffstat (limited to 'old-makefile')
-rw-r--r-- | old-makefile | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/old-makefile b/old-makefile index 85ad2e028f..b273dc2c89 100644 --- a/old-makefile +++ b/old-makefile @@ -115,6 +115,7 @@ SOURCES-$(SNDIO) += audio/out/ao_sndio.c SOURCES-$(VDPAU) += video/vdpau.c video/out/vo_vdpau.c SOURCES-$(VDPAU_GL_X11) += video/out/gl_hwdec_vdpau.c SOURCES-$(VDA) += video/decode/vda.c +SOURCES-$(VDA_GL) += video/out/gl_hwdec_vda.c SOURCES-$(VDPAU_DEC) += video/decode/vdpau.c SOURCES-$(VDPAU_DEC_OLD) += video/decode/vdpau_old.c SOURCES-$(VAAPI) += video/out/vo_vaapi.c \ |