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authorwm4 <wm4@nowhere>2016-03-23 22:03:53 +0100
committerwm4 <wm4@nowhere>2016-03-23 22:03:53 +0100
commit30e94fa71127eb1a848fd44f7268f1e2dd9a02c5 (patch)
tree69f2dd903a6dc7f024d724fada9da8242dd621cf /mpv_talloc.h
parentf9084c7bcea608be641f00123257a57b9f1e4ccc (diff)
downloadmpv-30e94fa71127eb1a848fd44f7268f1e2dd9a02c5.tar.bz2
mpv-30e94fa71127eb1a848fd44f7268f1e2dd9a02c5.tar.xz
vo_opengl: utils: slightly optimize shader string building
Use bstr as appending buffer, which should avoid frequent reallocation and copying. The previous commit should help with this a little.
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