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authorwm4 <wm4@mplayer2.org>2011-11-01 03:11:46 +0100
committerwm4 <wm4@mplayer2.org>2012-03-17 20:58:16 +0100
commitcd713b4bebbb5a2e3200fa18790ad5b7ed3a6eb6 (patch)
tree70fc8c45fb40d37ec5154375b785e218d0f878ad /mpbswap.h
parent968cb269f36032e24a22753f3caa0cf77c36dfa6 (diff)
downloadmpv-cd713b4bebbb5a2e3200fa18790ad5b7ed3a6eb6.tar.bz2
mpv-cd713b4bebbb5a2e3200fa18790ad5b7ed3a6eb6.tar.xz
vo_direct3d: reduce number of lock calls in OSD rendering
The code locked the texture once for each OSD object that was rendered. But there doesn't seem to be any good reason to do that, so lock it only once during OSD rendering.
Diffstat (limited to 'mpbswap.h')
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