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author | wm4 <wm4@nowhere> | 2014-12-08 15:23:21 +0100 |
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committer | wm4 <wm4@nowhere> | 2014-12-08 15:23:21 +0100 |
commit | 4a95be014b8875567e8e800a6075d876ba824081 (patch) | |
tree | 642731035f35d751c89bb4a23c6da45c9ea61d46 /misc | |
parent | 4cae83db76bbcc82813825a3ae3f2a563d5ba809 (diff) | |
download | mpv-4a95be014b8875567e8e800a6075d876ba824081.tar.bz2 mpv-4a95be014b8875567e8e800a6075d876ba824081.tar.xz |
vo_opengl: never use 1D textures for lookup textures
This was a microoptimization for small filters which need 4 or less
weights per sample point. When I originally wrote this code, using a 1D
texture seemed to give a slight speed gain, but now I couldn't measure
any difference.
Remove this to simplify the code.
Diffstat (limited to 'misc')
0 files changed, 0 insertions, 0 deletions