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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-12-02 09:36:47 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-12-02 09:36:47 +0000
commitbbc8a57160827aba93a1bf65509153a2b3553c6a (patch)
tree8efe5b8a1da85189b576931ee527f1b225e6d767 /libvo
parent74f6d96443ab8ebca458e593ba1515ec34911cca (diff)
downloadmpv-bbc8a57160827aba93a1bf65509153a2b3553c6a.tar.bz2
mpv-bbc8a57160827aba93a1bf65509153a2b3553c6a.tar.xz
Reorganize Direct3D initialization code.
Patch by Georgi Petrov [gogothebee gmail com] git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28060 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo')
-rw-r--r--libvo/vo_direct3d.c201
1 files changed, 150 insertions, 51 deletions
diff --git a/libvo/vo_direct3d.c b/libvo/vo_direct3d.c
index 95d88e4819..a56dd80ee7 100644
--- a/libvo/vo_direct3d.c
+++ b/libvo/vo_direct3d.c
@@ -168,12 +168,12 @@ static void calc_fs_rect(void)
priv->is_clear_needed = 1;
}
-/** @brief Destroy D3D Context related to the current window.
+/** @brief Destroy D3D Offscreen and Backbuffer surfaces.
*/
-static void destroy_d3d_context(void)
+static void destroy_d3d_surfaces(void)
{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_context called\r\n");
- /* Let's destroy the old (if any) D3D Content */
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called\r\n");
+ /* Let's destroy the old (if any) D3D Surfaces */
if (priv->locked_rect.pBits) {
IDirect3DSurface9_UnlockRect(priv->d3d_surface);
@@ -185,31 +185,67 @@ static void destroy_d3d_context(void)
priv->d3d_surface = NULL;
}
- if (priv->d3d_device != NULL) {
- IDirect3DDevice9_Release(priv->d3d_device);
- priv->d3d_device = NULL;
+ if (priv->d3d_backbuf != NULL) {
+ IDirect3DSurface9_Release(priv->d3d_backbuf);
+ priv->d3d_backbuf = NULL;
}
+}
- /* The following is not a memory leak. d3d_backbuf is not malloc'ed
- * but just holds a pointer to the back buffer. Nobody gets hurt from
- * setting it to NULL.
- */
- priv->d3d_backbuf = NULL;
+/** @brief Create D3D Offscreen and Backbuffer surfaces.
+ * @return 1 on success, 0 on failure
+ */
+static int create_d3d_surfaces(void)
+{
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>create_d3d_surfaces called.\n");
+
+ if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
+ priv->d3d_device, priv->src_width, priv->src_height,
+ priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
+ mp_msg(MSGT_VO, MSGL_ERR,
+ "<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
+ return 0;
+ }
+
+ if (FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
+ D3DBACKBUFFER_TYPE_MONO,
+ &(priv->d3d_backbuf)))) {
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Back Buffer address get failed\n");
+ return 0;
+ }
+
+ return 1;
}
+/** @brief Fill D3D Presentation parameters
+ */
+static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params)
+{
+ /* Prepare Direct3D initialization parameters. */
+ memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
+ present_params->Windowed = TRUE;
+ present_params->SwapEffect = D3DSWAPEFFECT_COPY;
+ present_params->Flags = D3DPRESENTFLAG_VIDEO;
+ present_params->hDeviceWindow = vo_w32_window; /* w32_common var */
+ present_params->BackBufferWidth = 0; /* Fill up window Width */
+ present_params->BackBufferHeight = 0; /* Fill up window Height */
+ present_params->MultiSampleType = D3DMULTISAMPLE_NONE;
+ /* D3DPRESENT_INTERVAL_ONE = vsync */
+ present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ present_params->BackBufferFormat = priv->desktop_fmt;
+ present_params->BackBufferCount = 1;
+ present_params->EnableAutoDepthStencil = FALSE;
+}
-/** @brief (Re)Initialize Direct3D. Kill and recreate context.
- * The first function called to initialize D3D context.
+/** @brief Configure initial Direct3D context. The first
+ * function called to initialize the D3D context.
* @return 1 on success, 0 on failure
*/
-static int reconfigure_d3d(void)
+static int configure_d3d(void)
{
D3DPRESENT_PARAMETERS present_params;
D3DDISPLAYMODE disp_mode;
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>reconfigure_d3d called \n");
-
- destroy_d3d_context();
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>configure_d3d called\n");
/* Get the current desktop display mode, so we can set up a back buffer
* of the same format. */
@@ -224,20 +260,7 @@ static int reconfigure_d3d(void)
/* Write current Desktop's colorspace format in the global storage. */
priv->desktop_fmt = disp_mode.Format;
- /* Prepare Direct3D initialization parameters. */
- memset(&present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
- present_params.Windowed = TRUE;
- present_params.SwapEffect = D3DSWAPEFFECT_COPY;
- present_params.Flags = D3DPRESENTFLAG_VIDEO;
- present_params.hDeviceWindow = vo_w32_window; /* w32_common var */
- present_params.BackBufferWidth = 0; /* Fill up window Width */
- present_params.BackBufferHeight = 0; /* Fill up window Height */
- present_params.MultiSampleType = D3DMULTISAMPLE_NONE;
- /* D3DPRESENT_INTERVAL_ONE = vsync */
- present_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- present_params.BackBufferFormat = priv->desktop_fmt;
- present_params.BackBufferCount = 1;
- present_params.EnableAutoDepthStencil = FALSE;
+ fill_d3d_presentparams(&present_params);
/* vo_w32_window is w32_common variable. It's a handle to the window. */
if (FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
@@ -250,29 +273,85 @@ static int reconfigure_d3d(void)
return 0;
}
+ if (!create_d3d_surfaces())
+ return 0;
+
mp_msg(MSGT_VO, MSGL_V,
"New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
present_params.BackBufferWidth, present_params.BackBufferHeight,
vo_dwidth, vo_dheight);
- if (FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(priv->d3d_device,
- priv->src_width,
- priv->src_height,
- priv->movie_src_fmt,
- D3DPOOL_DEFAULT,
- &priv->d3d_surface,
- NULL))) {
+ calc_fs_rect();
+
+ return 1;
+}
+
+/** @brief Reconfigure the whole Direct3D. Called only
+ * when the video adapter becomes uncooperative.
+ * @return 1 on success, 0 on failure
+ */
+static int reconfigure_d3d(void)
+{
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>reconfigure_d3d called.\n");
+
+ /* Destroy the Offscreen and Backbuffer surfaces */
+ destroy_d3d_surfaces();
+
+ /* Destroy the D3D Device */
+ if (priv->d3d_device != NULL) {
+ IDirect3DDevice9_Release(priv->d3d_device);
+ priv->d3d_device = NULL;
+ }
+
+ /* Stop the whole Direct3D */
+ IDirect3D9_Release(priv->d3d_handle);
+
+ /* Initialize Direct3D from the beginning */
+ priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION);
+ if (!priv->d3d_handle) {
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to initialize Direct3D\n");
+ return -1;
+ }
+
+ /* Configure Direct3D */
+ if (!configure_d3d())
+ return 0;
+
+ return 1;
+}
+
+
+/** @brief Resize Direct3D context on window resize.
+ * @return 1 on success, 0 on failure
+ */
+static int resize_d3d(void)
+{
+ D3DPRESENT_PARAMETERS present_params;
+
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>resize_d3d called.\n");
+
+
+ check_events();
+
+ destroy_d3d_surfaces();
+
+ /* Reset the D3D Device with all parameters the same except the new
+ * width/height.
+ */
+ fill_d3d_presentparams(&present_params);
+ if (FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
+ "<vo_direct3d><INFO>Could not reset the D3D device\n");
return 0;
}
- if (FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
- D3DBACKBUFFER_TYPE_MONO,
- &(priv->d3d_backbuf)))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Back Buffer address get failed\n");
+ if (!create_d3d_surfaces())
return 0;
- }
+
+ mp_msg(MSGT_VO, MSGL_V,
+ "New BackBuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
+ present_params.BackBufferWidth, present_params.BackBufferHeight,
+ vo_dwidth, vo_dheight);
calc_fs_rect();
@@ -285,8 +364,13 @@ static void uninit_d3d(void)
{
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called\r\n");
- /* Destroy D3D Context inside the window. */
- destroy_d3d_context();
+ destroy_d3d_surfaces();
+
+ /* Destroy the D3D Device */
+ if (priv->d3d_device != NULL) {
+ IDirect3DDevice9_Release(priv->d3d_device);
+ priv->d3d_device = NULL;
+ }
/* Stop the whole D3D. */
if (NULL != priv->d3d_handle) {
@@ -305,6 +389,8 @@ static uint32_t render_d3d_frame(mp_image_t *mpi)
* if (mpi->flags & MP_IMGFLAG_DIRECT) ...
*/
+ resize_d3d();
+
if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
goto skip_upload;
@@ -481,7 +567,7 @@ static int control(uint32_t request, void *data, ...)
return render_d3d_frame(data);
case VOCTRL_FULLSCREEN:
vo_w32_fullscreen();
- reconfigure_d3d();
+ resize_d3d();
return VO_TRUE;
case VOCTRL_RESET:
return VO_NOTIMPL;
@@ -502,7 +588,7 @@ static int control(uint32_t request, void *data, ...)
return VO_TRUE;
case VOCTRL_BORDER:
vo_w32_border();
- reconfigure_d3d();
+ resize_d3d();
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
w32_update_xinerama_info();
@@ -543,7 +629,20 @@ static int config(uint32_t width, uint32_t height, uint32_t d_width,
return VO_ERROR;
}
- if (!reconfigure_d3d())
+ /* "config" may be called several times, so if this is not the first
+ * call, we should destroy Direct3D adapter and surfaces before
+ * calling configure_d3d, which will create them again.
+ */
+
+ destroy_d3d_surfaces();
+
+ /* Destroy the D3D Device */
+ if (priv->d3d_device != NULL) {
+ IDirect3DDevice9_Release(priv->d3d_device);
+ priv->d3d_device = NULL;
+ }
+
+ if (!configure_d3d())
return VO_ERROR;
return 0; /* Success */
@@ -606,7 +705,7 @@ static void check_events(void)
*/
flags = vo_w32_check_events();
if (flags & VO_EVENT_RESIZE)
- reconfigure_d3d();
+ resize_d3d();
if ((flags & VO_EVENT_EXPOSE) && priv->is_paused)
flip_page();