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authoralex <alex@b3059339-0415-0410-9bf9-f77b7e298cf2>2003-05-20 16:48:05 +0000
committeralex <alex@b3059339-0415-0410-9bf9-f77b7e298cf2>2003-05-20 16:48:05 +0000
commit6a8d08a063ded30ca08840c9aabc50b87ef0bfc3 (patch)
tree0aa2096b08b41e790e5fafc0597f88945a97397d /libvo
parentb5bc0925a1b10216f2834db3afd18b46766a5d64 (diff)
downloadmpv-6a8d08a063ded30ca08840c9aabc50b87ef0bfc3.tar.bz2
mpv-6a8d08a063ded30ca08840c9aabc50b87ef0bfc3.tar.xz
Removed YUV (YV12) and BGR support, leaving the native RGB support. Also cleaned some other parts.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@10139 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo')
-rw-r--r--libvo/vo_gl.c160
1 files changed, 15 insertions, 145 deletions
diff --git a/libvo/vo_gl.c b/libvo/vo_gl.c
index 965fe9017a..6b3d86e33a 100644
--- a/libvo/vo_gl.c
+++ b/libvo/vo_gl.c
@@ -1,8 +1,3 @@
-#define DISP
-
-// this can be 3 or 4 (regarding 24bpp and 32bpp)
-#define BYTES_PP 3
-
#define TEXTUREFORMAT_32BPP
#include <stdio.h>
@@ -20,7 +15,6 @@
//#include <X11/keysym.h>
#include <GL/glx.h>
#include <errno.h>
-#include "../postproc/rgb2rgb.h"
#include <GL/gl.h>
@@ -51,8 +45,6 @@ static int wsGLXAttrib[] = { GLX_RGBA,
static uint32_t image_width;
static uint32_t image_height;
-static uint32_t image_format;
-static uint32_t image_bpp;
static uint32_t image_bytes;
static uint32_t texture_width;
@@ -80,8 +72,6 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
{
// int screen;
unsigned int fg, bg;
- char *hello = (title == NULL) ? "OpenGL rulez" : title;
-// char *name = ":0.0";
XSizeHints hint;
XVisualInfo *vinfo;
XEvent xev;
@@ -92,7 +82,6 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
image_height = height;
image_width = width;
- image_format = format;
aspect_save_orig(width,height);
aspect_save_prescale(d_width,d_height);
@@ -140,7 +129,7 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
// if ( flags&0x01 ) vo_x11_decoration( mDisplay,vo_window,0 );
XSelectInput(mDisplay, vo_window, StructureNotifyMask);
/* Tell other applications about this window */
- XSetStandardProperties(mDisplay, vo_window, hello, hello, None, NULL, 0, &hint);
+ XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint);
/* Map window. */
XMapWindow(mDisplay, vo_window);
if ( flags&1 ) vo_x11_fullscreen();
@@ -169,45 +158,11 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
| ButtonPressMask | ButtonReleaseMask
);
-#if 0
- // If we have blue in the lowest bit then obviously RGB
- mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR;
-#ifdef WORDS_BIGENDIAN
- if (myximage->byte_order != MSBFirst)
-#else
- if (myximage->byte_order != LSBFirst)
-#endif
- {
- printf("[gl] no support for non-native XImage byte order!\n");
- return -1;
- }
-
- printf("DEPTH=%d BPP=%d\n",depth,bpp);
-#endif
-
- /*
- * If depth is 24 then it may either be a 3 or 4 byte per pixel
- * format. We can't use bpp because then we would lose the
- * distinction between 15/16bit depth (2 byte formate assumed).
- *
- * FIXME - change yuv2rgb_init to take both depth and bpp
- * parameters
- */
-
texture_width=32;
- while(texture_width<image_width) texture_width*=2;
- while(texture_width<image_height) texture_width*=2;
+ while(texture_width<image_width || texture_width<image_height) texture_width*=2;
texture_height=texture_width;
- if(format==IMGFMT_YV12){
- yuv2rgb_init(8*BYTES_PP, MODE_BGR);
- printf("[gl] YUV init OK!\n");
- image_bpp=8*BYTES_PP;
- image_bytes=BYTES_PP;
- } else {
- image_bpp=format&0xFF;
- image_bytes=(image_bpp+7)/8;
- }
+ image_bytes=(IMGFMT_RGB_DEPTH(format)+7)/8;
if ( ImageData ) free( ImageData );
ImageData=malloc(texture_width*texture_height*image_bytes);
@@ -226,10 +181,18 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
// glBindTexture(GL_TEXTURE_2D, texture_id);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ /* Old OpenGL 1.0 used the third parameter (known as internalFormat) as an
+ integer, which indicated the bytes per pixel (bpp). Later in OpenGL 1.1
+ they switched to constants, like GL_RGB8. GL_RGB8 means 8 bits for each
+ channel (R,G,B), so it's equal to RGB24. It should be safe to pass the
+ image_bytes to internalFormat with newer OpenGL versions.
+ Anyway, I'm leaving this so as it was, it doesn't hurt, as OpenGL 1.1 is
+ about 10 years old too. -- alex
+ */
#ifdef TEXTUREFORMAT_32BPP
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
#else
- glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
+ glTexImage2D(GL_TEXTURE_2D, 0, image_bytes, texture_width, texture_height, 0,
#endif
(image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
#endif
@@ -280,87 +243,12 @@ flip_page(void)
//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
{
- int i;
- int dstride=w*BYTES_PP;
-
-// dstride=(dstride+15)&(~15);
-
- yuv2rgb(ImageData, src[0], src[1], src[2],
- w,h, dstride, stride[0],stride[1]);
-
- for(i=0;i<h;i+=slice_height){
- glTexSubImage2D( GL_TEXTURE_2D, // target
- 0, // level
- x, // x offset
- y+i, // y offset
- w, // width
- (i+slice_height<=h)?slice_height:h-i, // height
- (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
- GL_UNSIGNED_BYTE, // type
- ImageData+i*dstride ); // *pixels
- }
-
return 0;
}
-static inline uint32_t
-draw_frame_x11_yv12(uint8_t *src[])
-{
-int i;
-// printf("Converting YUV->RGB...\n");
- yuv2rgb(ImageData, src[0], src[1], src[2],
- image_width, image_height,
- image_width*BYTES_PP, image_width, image_width/2 );
-
- for(i=0;i<image_height;i+=slice_height){
- glTexSubImage2D( GL_TEXTURE_2D, // target
- 0, // level
- 0, // x offset
- i, // y offset
- image_width, // width
- (i+slice_height<=image_height)?slice_height:image_height-i, // height
- (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
- GL_UNSIGNED_BYTE, // type
- ImageData+i*BYTES_PP*image_width ); // *pixels
- }
-
- return 0;
-}
-
-static inline uint32_t
-draw_frame_x11_bgr(uint8_t *src[])
-{
-int i;
-uint8_t *s=src[0];
-
- for(i=0;i<image_height;i+=slice_height){
- int h=(i+slice_height<=image_height)?slice_height:image_height-i;
- uint8_t *d=ImageData;
- uint8_t *de=&ImageData[3*image_width*h];
- while(d<de){
- d[0]=s[2];
- d[1]=s[1];
- d[2]=s[0];
- s+=3;d+=3;
- }
- glTexSubImage2D( GL_TEXTURE_2D, // target
- 0, // level
- 0, // x offset
-// image_height-1-i, // y offset
- i, // y offset
- image_width, // width
- h, // height
- (image_bytes==4)?GL_RGBA:GL_RGB, // format
- GL_UNSIGNED_BYTE, // type
- ImageData); // *pixels
- }
-
- return 0;
-}
-
-static inline uint32_t
-draw_frame_x11_rgb(uint8_t *src[])
+static uint32_t
+draw_frame(uint8_t *src[])
{
int i;
uint8_t *ImageData=src[0];
@@ -381,29 +269,11 @@ uint8_t *ImageData=src[0];
return 0;
}
-
-static uint32_t
-draw_frame(uint8_t *src[])
-{
- if(image_format==IMGFMT_YV12)
- return draw_frame_x11_yv12(src);
- else
- if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
- return draw_frame_x11_rgb(src);
- else
- return draw_frame_x11_bgr(src);
-}
-
static uint32_t
query_format(uint32_t format)
{
- switch(format){
- case IMGFMT_YV12:
- return VFCAP_CSP_SUPPORTED;
- case IMGFMT_RGB|24:
- case IMGFMT_BGR|24:
+ if ((format == IMGFMT_RGB24) || (format == IMGFMT_RGB32))
return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW;
- }
return 0;
}