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authorgogothebee <gogothebee@b3059339-0415-0410-9bf9-f77b7e298cf2>2009-02-05 09:06:09 +0000
committergogothebee <gogothebee@b3059339-0415-0410-9bf9-f77b7e298cf2>2009-02-05 09:06:09 +0000
commit680578839d377356c451736322d7529047227b61 (patch)
treeeb4d6f154d364a7011a52c9d981f298b94bb8ea8 /libvo
parent086b1c8a15f06ba39d1934dd09c31278bec728a0 (diff)
downloadmpv-680578839d377356c451736322d7529047227b61.tar.bz2
mpv-680578839d377356c451736322d7529047227b61.tar.xz
Unify info/error messages to a common style:
<vo_direct3d> in the beginning, "." at the end. Shorter/more descriptive sentences. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28468 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo')
-rw-r--r--libvo/vo_direct3d.c86
1 files changed, 43 insertions, 43 deletions
diff --git a/libvo/vo_direct3d.c b/libvo/vo_direct3d.c
index b9ad1002ad..4056a69b20 100644
--- a/libvo/vo_direct3d.c
+++ b/libvo/vo_direct3d.c
@@ -190,7 +190,7 @@ static void calc_fs_rect(void)
}
mp_msg(MSGT_VO, MSGL_V,
- "<vo_direct3d>Fullscreen Movie Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n",
+ "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
priv->fs_movie_rect.top, priv->fs_movie_rect.left,
priv->fs_movie_rect.right, priv->fs_movie_rect.bottom);
@@ -205,7 +205,7 @@ static void calc_fs_rect(void)
*/
static void destroy_d3d_surfaces(void)
{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called\r\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n");
/* Let's destroy the old (if any) D3D Surfaces */
if (priv->locked_rect.pBits)
@@ -238,14 +238,14 @@ static int create_d3d_surfaces(void)
{
int osd_width = vo_dwidth, osd_height = vo_dheight;
int tex_width = osd_width, tex_height = osd_height;
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>create_d3d_surfaces called.\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n");
if (!priv->d3d_surface &&
FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
priv->d3d_device, priv->src_width, priv->src_height,
priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
+ "<vo_direct3d>Allocating offscreen surface failed.\n");
return 0;
}
@@ -253,7 +253,7 @@ static int create_d3d_surfaces(void)
FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&priv->d3d_backbuf))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Back Buffer address get failed\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n");
return 0;
}
@@ -284,7 +284,7 @@ static int create_d3d_surfaces(void)
priv->osd_texture_width = tex_width;
priv->osd_texture_height = tex_height;
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>surface (%d, %d) requested = (%d, %d)\n",
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n",
vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height);
/* create OSD */
@@ -299,7 +299,7 @@ static int create_d3d_surfaces(void)
&priv->d3d_texture_system,
NULL))) {
mp_msg(MSGT_VO,MSGL_ERR,
- "<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_system).\n");
+ "<vo_direct3d>Allocating OSD texture in system RAM failed.\n");
return 0;
}
@@ -316,7 +316,7 @@ static int create_d3d_surfaces(void)
&priv->d3d_texture_osd,
NULL))) {
mp_msg(MSGT_VO,MSGL_ERR,
- "<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_osd).\n");
+ "<vo_direct3d>Allocating OSD texture in video RAM failed.\n");
return 0;
}
}
@@ -383,19 +383,19 @@ static int change_d3d_backbuffer(back_buffer_action_e action)
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&present_params, &priv->d3d_device))) {
mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d><INFO>Could not create the D3D device\n");
+ "<vo_direct3d>Creating Direct3D device failed.\n");
return 0;
}
if (action == BACKBUFFER_RESET &&
FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d><INFO>Could not reset the D3D device\n");
+ "<vo_direct3d>Reseting Direct3D device failed.\n");
return 0;
}
mp_msg(MSGT_VO, MSGL_V,
- "<vo_direct3d><INFO>New backbuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
+ "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n",
present_params.BackBufferWidth, present_params.BackBufferHeight,
vo_dwidth, vo_dheight);
@@ -411,7 +411,7 @@ static int configure_d3d(void)
D3DDISPLAYMODE disp_mode;
D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>configure_d3d called\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n");
destroy_d3d_surfaces();
@@ -421,7 +421,7 @@ static int configure_d3d(void)
D3DADAPTER_DEFAULT,
&disp_mode))) {
mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d><INFO>Could not read adapter display mode.\n");
+ "<vo_direct3d>Reading adapter display mode failed.\n");
return 0;
}
@@ -436,7 +436,7 @@ static int configure_d3d(void)
if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
&vp))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to set the viewport\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
return 0;
}
@@ -451,7 +451,7 @@ static int configure_d3d(void)
*/
static int reconfigure_d3d(void)
{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>reconfigure_d3d called.\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n");
/* Destroy the offscreen, OSD and backbuffer surfaces */
destroy_d3d_surfaces();
@@ -467,7 +467,7 @@ static int reconfigure_d3d(void)
/* Initialize Direct3D from the beginning */
priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to initialize Direct3D\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
return 0;
}
@@ -485,7 +485,7 @@ static int resize_d3d(void)
{
D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>resize_d3d called.\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n");
/* Make sure that backbuffer is large enough to accomodate the new
viewport dimensions. Grow it if necessary. */
@@ -519,7 +519,7 @@ static int resize_d3d(void)
if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
&vp))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to set the viewport\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
return 0;
}
@@ -539,7 +539,7 @@ static int resize_d3d(void)
*/
static void uninit_d3d(void)
{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called\r\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n");
destroy_d3d_surfaces();
@@ -550,7 +550,7 @@ static void uninit_d3d(void)
/* Stop the whole D3D. */
if (priv->d3d_handle) {
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Calling IDirect3D9_Release\r\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n");
IDirect3D9_Release(priv->d3d_handle);
}
priv->d3d_handle = NULL;
@@ -583,7 +583,7 @@ static uint32_t render_d3d_frame(mp_image_t *mpi)
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failure\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n");
return VO_ERROR;
}
}
@@ -594,13 +594,13 @@ static uint32_t render_d3d_frame(mp_image_t *mpi)
skip_upload:
/* This unlock is used for both slice_draw path and render_d3d_frame path. */
if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) {
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failure\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n");
return VO_ERROR;
}
priv->locked_rect.pBits = NULL;
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n");
return VO_ERROR;
}
@@ -617,12 +617,12 @@ skip_upload:
&priv->fs_movie_rect,
D3DTEXF_LINEAR))) {
mp_msg(MSGT_VO, MSGL_ERR,
- "<vo_direct3d>Unable to copy the frame to the back buffer\n");
+ "<vo_direct3d>Copying frame to the backbuffer failed.\n");
return VO_ERROR;
}
if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n");
return VO_ERROR;
}
@@ -693,7 +693,7 @@ static int preinit(const char *arg)
/* Set to zero all global variables. */
priv = calloc(1, sizeof(struct global_priv));
if (!priv) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Not enough memory\r\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n");
return -1;
}
@@ -704,14 +704,14 @@ static int preinit(const char *arg)
priv->d3d_handle = Direct3DCreate9(D3D_SDK_VERSION);
if (!priv->d3d_handle) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to initialize Direct3D\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
return -1;
}
if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
D3DADAPTER_DEFAULT,
&disp_mode))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Could not read display mode\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n");
return -1;
}
@@ -720,14 +720,14 @@ static int preinit(const char *arg)
priv->cur_backbuf_width = disp_mode.Width;
priv->cur_backbuf_height = disp_mode.Height;
- mp_msg(MSGT_VO, MSGL_V, "Setting backbuffer to the screen width: %d, height: %d\n",
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
disp_mode.Width, disp_mode.Height);
if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
&disp_caps))) {
- mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Could not read display capabilities\n");
+ mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n");
return -1;
}
@@ -752,7 +752,7 @@ static int preinit(const char *arg)
* fullscreen dimensions and does other useful stuff.
*/
if (!vo_w32_init()) {
- mp_msg(MSGT_VO, MSGL_V, "Unable to configure onscreen window\r\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n");
return -1;
}
@@ -771,7 +771,7 @@ static int control(uint32_t request, void *data, ...)
return query_format(*(uint32_t*) data);
case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
mp_msg(MSGT_VO, MSGL_V,
- "<vo_direct3d>Direct Rendering request. Not implemented yet\n");
+ "<vo_direct3d>Direct Rendering request. Not implemented yet.\n");
return VO_NOTIMPL;
case VOCTRL_DRAW_IMAGE:
return render_d3d_frame(data);
@@ -835,7 +835,7 @@ static int config(uint32_t width, uint32_t height, uint32_t d_width,
* the given coordinates.
*/
if (!vo_w32_config(d_width, d_height, options)) {
- mp_msg(MSGT_VO, MSGL_V, "Unable to create onscreen window\r\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n");
return VO_ERROR;
}
@@ -881,7 +881,7 @@ static void flip_page(void)
*/
static void uninit(void)
{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Uninitialization\r\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n");
uninit_d3d();
vo_w32_uninit(); /* w32_common framework call */
@@ -924,7 +924,7 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
if (!priv->locked_rect.pBits) {
if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
&priv->locked_rect, NULL, 0))) {
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n");
return VO_FALSE;
}
}
@@ -971,7 +971,7 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
*/
static int draw_frame(uint8_t *src[])
{
- mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called\n");
+ mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n");
return VO_FALSE;
}
@@ -1008,7 +1008,7 @@ static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src,
if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
&locked_rect, NULL, 0))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_LockRect failure.\n");
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n");
return;
}
@@ -1017,7 +1017,7 @@ static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src,
/* this unlock is used for both slice_draw path and D3DRenderFrame path */
if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_UnlockRect failure.\n");
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n");
return;
}
@@ -1039,7 +1039,7 @@ static void draw_osd(void)
/* clear the OSD */
if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
&locked_rect, NULL, 0))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_LockRect failure.\n");
+ mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n");
return;
}
@@ -1048,7 +1048,7 @@ static void draw_osd(void)
/* this unlock is used for both slice_draw path and D3DRenderFrame path */
if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DTexture9_UnlockRect failure.\n");
+ mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n");
return;
}
@@ -1064,7 +1064,7 @@ static void draw_osd(void)
if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
(IDirect3DBaseTexture9 *)priv->d3d_texture_system,
(IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>IDirect3DDevice9_UpdateTexture failure.\n");
+ mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n");
return;
}
}
@@ -1088,7 +1088,7 @@ static void draw_osd(void)
osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height;
if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n");
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n");
return;
}
@@ -1109,7 +1109,7 @@ static void draw_osd(void)
IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);
if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
- mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed\n");
+ mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n");
return;
}
}