summaryrefslogtreecommitdiffstats
path: root/libvo
diff options
context:
space:
mode:
authorwm4 <wm4@mplayer2.org>2012-03-31 00:33:53 +0200
committerwm4 <wm4@mplayer2.org>2012-03-31 02:58:52 +0200
commit666915a6f01b01a4b5c087e78e92a5a7304f5598 (patch)
treef7cb06eaefdeab5892e7aac4cfb276491cd586f1 /libvo
parent9564e0754854e723a79ebf12410853874fbf4cfd (diff)
downloadmpv-666915a6f01b01a4b5c087e78e92a5a7304f5598.tar.bz2
mpv-666915a6f01b01a4b5c087e78e92a5a7304f5598.tar.xz
gl_common: add OpenGL 3.x context creation
Also add a bunch of GL functions to the function loader, which will be needed by vo_gl3. Remove some unused legacy GL functions from the loader. Use the proper name for glGetProgramivARB. glGetProgramiv is a different and incompatible function. The ARB variant is used for ARB shaders, while the proper one is for GLSL.
Diffstat (limited to 'libvo')
-rw-r--r--libvo/gl_common.c437
-rw-r--r--libvo/gl_common.h103
2 files changed, 423 insertions, 117 deletions
diff --git a/libvo/gl_common.c b/libvo/gl_common.c
index 481d21e2fe..ee82b5bbeb 100644
--- a/libvo/gl_common.c
+++ b/libvo/gl_common.c
@@ -37,6 +37,7 @@
#include <stdio.h>
#include <string.h>
#include <ctype.h>
+#include <stdbool.h>
#include <math.h>
#include "talloc.h"
#include "gl_common.h"
@@ -48,6 +49,31 @@
//! \defgroup glgeneral OpenGL general helper functions
+// GLU has this as gluErrorString (we don't use GLU, as it is legacy-OpenGL)
+static const char *gl_error_to_string(GLenum error)
+{
+ switch (error) {
+ case GL_INVALID_ENUM: return "INVALID_ENUM";
+ case GL_INVALID_VALUE: return "INVALID_VALUE";
+ case GL_INVALID_OPERATION: return "INVALID_OPERATION";
+ case GL_INVALID_FRAMEBUFFER_OPERATION:
+ return "INVALID_FRAMEBUFFER_OPERATION";
+ case GL_OUT_OF_MEMORY: return "OUT_OF_MEMORY";
+ default: return "unknown";
+ }
+}
+
+void glCheckError(GL *gl, const char *info)
+{
+ for (;;) {
+ GLenum error = gl->GetError();
+ if (error == GL_NO_ERROR)
+ break;
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] %s: OpenGL error %s.\n", info,
+ gl_error_to_string(error));
+ }
+}
+
//! \defgroup glcontext OpenGL context management helper functions
//! \defgroup gltexture OpenGL texture handling helper functions
@@ -295,44 +321,28 @@ typedef struct {
const char *extstr;
const char *funcnames[7];
void *fallback;
+ bool is_gl3;
} extfunc_desc_t;
#define DEF_FUNC_DESC(name) \
- {offsetof(GL, name), NULL, {"gl" # name, NULL}, gl ## name}
+ {offsetof(GL, name), NULL, {"gl" # name}, gl ## name}
#define DEF_EXT_FUNCS(...) __VA_ARGS__
#define DEF_EXT_DESC(name, ext, funcnames) \
{offsetof(GL, name), ext, {DEF_EXT_FUNCS funcnames}}
+// These are mostly handled the same, but needed because at least the MESA
+// headers don't define any function prototypes for these.
+#define DEF_GL3_DESC(name) \
+ {offsetof(GL, name), NULL, {"gl" # name}, NULL, .is_gl3 = true}
static const extfunc_desc_t extfuncs[] = {
// these aren't extension functions but we query them anyway to allow
// different "backends" with one binary
- DEF_FUNC_DESC(Begin),
- DEF_FUNC_DESC(End),
DEF_FUNC_DESC(Viewport),
- DEF_FUNC_DESC(MatrixMode),
- DEF_FUNC_DESC(LoadIdentity),
- DEF_FUNC_DESC(Translated),
- DEF_FUNC_DESC(Scaled),
- DEF_FUNC_DESC(Ortho),
- DEF_FUNC_DESC(Frustum),
- DEF_FUNC_DESC(PushMatrix),
- DEF_FUNC_DESC(PopMatrix),
DEF_FUNC_DESC(Clear),
- DEF_FUNC_DESC(GenLists),
- DEF_FUNC_DESC(DeleteLists),
- DEF_FUNC_DESC(NewList),
- DEF_FUNC_DESC(EndList),
- DEF_FUNC_DESC(CallList),
- DEF_FUNC_DESC(CallLists),
DEF_FUNC_DESC(GenTextures),
DEF_FUNC_DESC(DeleteTextures),
- DEF_FUNC_DESC(TexEnvf),
DEF_FUNC_DESC(TexEnvi),
- DEF_FUNC_DESC(Color4ub),
- DEF_FUNC_DESC(Color4f),
DEF_FUNC_DESC(ClearColor),
- DEF_FUNC_DESC(ClearDepth),
- DEF_FUNC_DESC(DepthFunc),
DEF_FUNC_DESC(Enable),
DEF_FUNC_DESC(Disable),
DEF_FUNC_DESC(DrawBuffer),
@@ -348,24 +358,42 @@ static const extfunc_desc_t extfuncs[] = {
DEF_FUNC_DESC(TexParameteri),
DEF_FUNC_DESC(TexParameterf),
DEF_FUNC_DESC(TexParameterfv),
- DEF_FUNC_DESC(TexCoord2f),
- DEF_FUNC_DESC(Vertex2f),
- DEF_FUNC_DESC(Vertex3f),
- DEF_FUNC_DESC(Normal3f),
- DEF_FUNC_DESC(Lightfv),
- DEF_FUNC_DESC(ColorMaterial),
- DEF_FUNC_DESC(ShadeModel),
DEF_FUNC_DESC(GetIntegerv),
+ DEF_FUNC_DESC(GetBooleanv),
DEF_FUNC_DESC(ColorMask),
DEF_FUNC_DESC(ReadPixels),
DEF_FUNC_DESC(ReadBuffer),
+ DEF_FUNC_DESC(DrawArrays),
+ DEF_FUNC_DESC(GetString),
+ DEF_FUNC_DESC(GetError),
+
+ // legacy GL functions (1.x - 2.x)
+ DEF_FUNC_DESC(Begin),
+ DEF_FUNC_DESC(End),
+ DEF_FUNC_DESC(MatrixMode),
+ DEF_FUNC_DESC(LoadIdentity),
+ DEF_FUNC_DESC(Translated),
+ DEF_FUNC_DESC(Scaled),
+ DEF_FUNC_DESC(Ortho),
+ DEF_FUNC_DESC(PushMatrix),
+ DEF_FUNC_DESC(PopMatrix),
+ DEF_FUNC_DESC(GenLists),
+ DEF_FUNC_DESC(DeleteLists),
+ DEF_FUNC_DESC(NewList),
+ DEF_FUNC_DESC(EndList),
+ DEF_FUNC_DESC(CallList),
+ DEF_FUNC_DESC(CallLists),
+ DEF_FUNC_DESC(Color4ub),
+ DEF_FUNC_DESC(Color4f),
+ DEF_FUNC_DESC(TexCoord2f),
+ DEF_FUNC_DESC(Vertex2f),
DEF_FUNC_DESC(VertexPointer),
DEF_FUNC_DESC(ColorPointer),
DEF_FUNC_DESC(TexCoordPointer),
- DEF_FUNC_DESC(DrawArrays),
DEF_FUNC_DESC(EnableClientState),
DEF_FUNC_DESC(DisableClientState),
+ // OpenGL extension functions
DEF_EXT_DESC(GenBuffers, NULL,
("glGenBuffers", "glGenBuffersARB")),
DEF_EXT_DESC(DeleteBuffers, NULL,
@@ -378,18 +406,6 @@ static const extfunc_desc_t extfuncs[] = {
("glUnmapBuffer", "glUnmapBufferARB")),
DEF_EXT_DESC(BufferData, NULL,
("glBufferData", "glBufferDataARB")),
- DEF_EXT_DESC(BeginFragmentShader, "ATI_fragment_shader",
- ("glBeginFragmentShaderATI")),
- DEF_EXT_DESC(EndFragmentShader, "ATI_fragment_shader",
- ("glEndFragmentShaderATI")),
- DEF_EXT_DESC(SampleMap, "ATI_fragment_shader",
- ("glSampleMapATI")),
- DEF_EXT_DESC(ColorFragmentOp2, "ATI_fragment_shader",
- ("glColorFragmentOp2ATI")),
- DEF_EXT_DESC(ColorFragmentOp3, "ATI_fragment_shader",
- ("glColorFragmentOp3ATI")),
- DEF_EXT_DESC(SetFragmentShaderConstant, "ATI_fragment_shader",
- ("glSetFragmentShaderConstantATI")),
DEF_EXT_DESC(ActiveTexture, NULL,
("glActiveTexture", "glActiveTextureARB")),
DEF_EXT_DESC(BindTexture, NULL,
@@ -404,7 +420,7 @@ static const extfunc_desc_t extfuncs[] = {
("glBindProgramARB")),
DEF_EXT_DESC(ProgramString, "_program",
("glProgramStringARB")),
- DEF_EXT_DESC(GetProgramiv, "_program",
+ DEF_EXT_DESC(GetProgramivARB, "_program",
("glGetProgramivARB")),
DEF_EXT_DESC(ProgramEnvParameter4f, "_program",
("glProgramEnvParameter4fARB")),
@@ -413,6 +429,64 @@ static const extfunc_desc_t extfuncs[] = {
"wglSwapInterval", "wglSwapIntervalEXT")),
DEF_EXT_DESC(TexImage3D, NULL,
("glTexImage3D")),
+
+ // ancient ATI extensions
+ DEF_EXT_DESC(BeginFragmentShader, "ATI_fragment_shader",
+ ("glBeginFragmentShaderATI")),
+ DEF_EXT_DESC(EndFragmentShader, "ATI_fragment_shader",
+ ("glEndFragmentShaderATI")),
+ DEF_EXT_DESC(SampleMap, "ATI_fragment_shader",
+ ("glSampleMapATI")),
+ DEF_EXT_DESC(ColorFragmentOp2, "ATI_fragment_shader",
+ ("glColorFragmentOp2ATI")),
+ DEF_EXT_DESC(ColorFragmentOp3, "ATI_fragment_shader",
+ ("glColorFragmentOp3ATI")),
+ DEF_EXT_DESC(SetFragmentShaderConstant, "ATI_fragment_shader",
+ ("glSetFragmentShaderConstantATI")),
+
+ // GL 3, possibly in GL 2.x as well in form of extensions
+ DEF_GL3_DESC(GenBuffers),
+ DEF_GL3_DESC(DeleteBuffers),
+ DEF_GL3_DESC(BindBuffer),
+ DEF_GL3_DESC(MapBuffer),
+ DEF_GL3_DESC(UnmapBuffer),
+ DEF_GL3_DESC(BufferData),
+ DEF_GL3_DESC(ActiveTexture),
+ DEF_GL3_DESC(BindTexture),
+ DEF_GL3_DESC(GenVertexArrays),
+ DEF_GL3_DESC(BindVertexArray),
+ DEF_GL3_DESC(GetAttribLocation),
+ DEF_GL3_DESC(EnableVertexAttribArray),
+ DEF_GL3_DESC(DisableVertexAttribArray),
+ DEF_GL3_DESC(VertexAttribPointer),
+ DEF_GL3_DESC(DeleteVertexArrays),
+ DEF_GL3_DESC(UseProgram),
+ DEF_GL3_DESC(GetUniformLocation),
+ DEF_GL3_DESC(CompileShader),
+ DEF_GL3_DESC(CreateProgram),
+ DEF_GL3_DESC(CreateShader),
+ DEF_GL3_DESC(ShaderSource),
+ DEF_GL3_DESC(LinkProgram),
+ DEF_GL3_DESC(AttachShader),
+ DEF_GL3_DESC(DeleteShader),
+ DEF_GL3_DESC(DeleteProgram),
+ DEF_GL3_DESC(GetShaderInfoLog),
+ DEF_GL3_DESC(GetShaderiv),
+ DEF_GL3_DESC(GetProgramInfoLog),
+ DEF_GL3_DESC(GetProgramiv),
+ DEF_GL3_DESC(GetStringi),
+ DEF_GL3_DESC(BindAttribLocation),
+ DEF_GL3_DESC(BindFramebuffer),
+ DEF_GL3_DESC(GenFramebuffers),
+ DEF_GL3_DESC(DeleteFramebuffers),
+ DEF_GL3_DESC(CheckFramebufferStatus),
+ DEF_GL3_DESC(FramebufferTexture2D),
+ DEF_GL3_DESC(Uniform1f),
+ DEF_GL3_DESC(Uniform3f),
+ DEF_GL3_DESC(Uniform1i),
+ DEF_GL3_DESC(UniformMatrix3fv),
+ DEF_GL3_DESC(UniformMatrix4x3fv),
+
{-1}
};
@@ -422,43 +496,53 @@ static const extfunc_desc_t extfuncs[] = {
* \param ext2 an extra extension string
*/
static void getFunctions(GL *gl, void *(*getProcAddress)(const GLubyte *),
- const char *ext2)
+ const char *ext2, bool is_gl3)
{
const extfunc_desc_t *dsc;
- const char *extensions;
- char *allexts;
+ char *allexts = talloc_strdup(NULL, ext2 ? ext2 : "");
+
+ *gl = (GL) {0};
if (!getProcAddress)
getProcAddress = (void *)getdladdr;
- // special case, we need glGetString before starting to find the other functions
- gl->GetString = getProcAddress("glGetString");
- if (!gl->GetString)
- gl->GetString = glGetString;
-
- extensions = (const char *)gl->GetString(GL_EXTENSIONS);
- if (!extensions)
- extensions = "";
- if (!ext2)
- ext2 = "";
- allexts = malloc(strlen(extensions) + strlen(ext2) + 2);
- strcpy(allexts, extensions);
- strcat(allexts, " ");
- strcat(allexts, ext2);
+ if (is_gl3) {
+ gl->GetStringi = getProcAddress("glGetStringi");
+ gl->GetIntegerv = getProcAddress("glGetIntegerv");
+
+ if (!(gl->GetStringi && gl->GetIntegerv))
+ return;
+
+ GLint exts;
+ gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
+ for (int n = 0; n < exts; n++) {
+ allexts = talloc_asprintf_append(allexts, " %s",
+ gl->GetStringi(GL_EXTENSIONS, n));
+ }
+ } else {
+ gl->GetString = getProcAddress("glGetString");
+ if (!gl->GetString)
+ gl->GetString = glGetString;
+ const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
+ allexts = talloc_asprintf_append(allexts, " %s", ext);
+ }
+
mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts);
for (dsc = extfuncs; dsc->offset >= 0; dsc++) {
void *ptr = NULL;
- int i;
if (!dsc->extstr || strstr(allexts, dsc->extstr)) {
- for (i = 0; !ptr && dsc->funcnames[i]; i++)
+ for (int i = 0; !ptr && dsc->funcnames[i]; i++)
ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
}
if (!ptr)
ptr = dsc->fallback;
+ if (!ptr && !dsc->extstr && (!dsc->is_gl3 || is_gl3))
+ mp_msg(MSGT_VO, MSGL_WARN, "[gl] OpenGL function not found: %s\n",
+ dsc->funcnames[0]);
void **funcptr = (void**)(((char*)gl) + dsc->offset);
*funcptr = ptr;
}
- free(allexts);
+ talloc_free(allexts);
}
/**
@@ -600,6 +684,9 @@ int glFmt2bpp(GLenum format, GLenum type)
return 4 * component_size;
case GL_RED:
return component_size;
+ case GL_RG:
+ case GL_LUMINANCE_ALPHA:
+ return 2 * component_size;
}
return 0; // unknown
}
@@ -1272,12 +1359,12 @@ int loadGPUProgram(GL *gl, GLenum target, char *prog)
gl->GetString(GL_PROGRAM_ERROR_STRING), &prog[err]);
return 0;
}
- if (!gl->GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2))
+ if (!gl->GetProgramivARB || !mp_msg_test(MSGT_VO, MSGL_DBG2))
return 1;
mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n");
for (i = 0; progstats[i].name; i++) {
- gl->GetProgramiv(target, progstats[i].cur, &cur);
- gl->GetProgramiv(target, progstats[i].max, &max);
+ gl->GetProgramivARB(target, progstats[i].cur, &cur);
+ gl->GetProgramivARB(target, progstats[i].max, &max);
mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur,
max);
}
@@ -1691,7 +1778,7 @@ static int create_window_cocoa(struct MPGLContext *ctx, uint32_t d_width,
static int setGlWindow_cocoa(MPGLContext *ctx)
{
vo_cocoa_change_attributes(ctx->vo);
- getFunctions(ctx->gl, (void *)getdladdr, NULL);
+ getFunctions(ctx->gl, (void *)getdladdr, NULL, false);
if (!ctx->gl->SwapInterval)
ctx->gl->SwapInterval = vo_cocoa_swap_interval;
return SET_WINDOW_OK;
@@ -1800,7 +1887,7 @@ static int setGlWindow_w32(MPGLContext *ctx)
wglDeleteContext(*context);
*context = new_context;
*vinfo = new_vinfo;
- getFunctions(gl, w32gpa, NULL);
+ getFunctions(ctx->gl, w32gpa, NULL, false);
// and inform that reinit is neccessary
res = SET_WINDOW_REINIT;
@@ -1895,19 +1982,26 @@ static XVisualInfo *getWindowVisualInfo(MPGLContext *ctx, Window win)
return XGetVisualInfo(ctx->vo->x11->display, VisualIDMask, &vinfo_template, &tmp);
}
-static void appendstr(char **dst, const char *str)
+static char *get_glx_exts(MPGLContext *ctx)
{
- int newsize;
- char *newstr;
- if (!str)
- return;
- newsize = strlen(*dst) + 1 + strlen(str) + 1;
- newstr = realloc(*dst, newsize);
- if (!newstr)
- return;
- *dst = newstr;
- strcat(*dst, " ");
- strcat(*dst, str);
+ Display *display = ctx->vo->x11->display;
+ const char *(*glXExtStr)(Display *, int);
+ char *glxstr = talloc_strdup(NULL, "");
+
+ glXExtStr = getdladdr("glXQueryExtensionsString");
+ if (glXExtStr)
+ glxstr = talloc_asprintf_append(glxstr, " %s",
+ glXExtStr(display, ctx->vo->x11->screen));
+ glXExtStr = getdladdr("glXGetClientString");
+ if (glXExtStr)
+ glxstr = talloc_asprintf_append(glxstr, " %s",
+ glXExtStr(display, GLX_EXTENSIONS));
+ glXExtStr = getdladdr("glXGetServerString");
+ if (glXExtStr)
+ glxstr = talloc_asprintf_append(glxstr, " %s",
+ glXExtStr(display, GLX_EXTENSIONS));
+
+ return glxstr;
}
/**
@@ -1970,8 +2064,6 @@ static int setGlWindow_x11(MPGLContext *ctx)
vo_x11_update_geometry(ctx->vo, 1);
if (!keep_context) {
void *(*getProcAddress)(const GLubyte *);
- const char *(*glXExtStr)(Display *, int);
- char *glxstr = strdup("");
if (*context)
glXDestroyContext(display, *context);
*context = new_context;
@@ -1981,25 +2073,19 @@ static int setGlWindow_x11(MPGLContext *ctx)
getProcAddress = getdladdr("glXGetProcAddress");
if (!getProcAddress)
getProcAddress = getdladdr("glXGetProcAddressARB");
- glXExtStr = getdladdr("glXQueryExtensionsString");
- if (glXExtStr)
- appendstr(&glxstr, glXExtStr(display, DefaultScreen(display)));
- glXExtStr = getdladdr("glXGetClientString");
- if (glXExtStr)
- appendstr(&glxstr, glXExtStr(display, GLX_EXTENSIONS));
- glXExtStr = getdladdr("glXGetServerString");
- if (glXExtStr)
- appendstr(&glxstr, glXExtStr(display, GLX_EXTENSIONS));
-
- getFunctions(gl, getProcAddress, glxstr);
+
+ char *glxstr = get_glx_exts(ctx);
+
+ getFunctions(gl, getProcAddress, glxstr, false);
if (!gl->GenPrograms && gl->GetString &&
getProcAddress &&
strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) {
mp_msg(MSGT_VO, MSGL_WARN,
"Broken glXGetProcAddress detected, trying workaround\n");
- getFunctions(gl, NULL, glxstr);
+ getFunctions(gl, NULL, glxstr, false);
}
- free(glxstr);
+
+ talloc_free(glxstr);
// and inform that reinit is neccessary
return SET_WINDOW_REINIT;
@@ -2007,6 +2093,146 @@ static int setGlWindow_x11(MPGLContext *ctx)
return SET_WINDOW_OK;
}
+// The GL3 initialization code roughly follows/copies from:
+// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
+// but also uses some of the old code.
+
+static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs)
+{
+ int fbcount;
+ GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
+ attribs, &fbcount);
+ if (!fbc)
+ return NULL;
+
+ // The list in fbc is sorted (so that the first element is the best).
+ GLXFBConfig fbconfig = fbc[0];
+
+ XFree(fbc);
+
+ return fbconfig;
+}
+
+typedef GLXContext (*glXCreateContextAttribsARBProc)
+ (Display*, GLXFBConfig, GLXContext, Bool, const int*);
+
+static int create_window_x11_gl3(struct MPGLContext *ctx, int gl_flags,
+ int gl_version, uint32_t d_width,
+ uint32_t d_height, uint32_t flags)
+{
+ struct vo *vo = ctx->vo;
+
+ if (ctx->context.x11) {
+ // GL context and window already exist.
+ // Only update window geometry etc.
+ Colormap colormap = XCreateColormap(vo->x11->display, vo->x11->rootwin,
+ ctx->vinfo.x11->visual, AllocNone);
+ vo_x11_create_vo_window(vo, ctx->vinfo.x11, vo->dx, vo->dy, d_width,
+ d_height, flags, colormap, "gl");
+ XFreeColormap(vo->x11->display, colormap);
+ return SET_WINDOW_OK;
+ }
+
+ int glx_major, glx_minor;
+
+ // FBConfigs were added in GLX version 1.3.
+ if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor) ||
+ (MPGL_VER(glx_major, glx_minor) < MPGL_VER(1, 3)))
+ {
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] GLX version older than 1.3.\n");
+ return SET_WINDOW_FAILED;
+ }
+
+ const int glx_attribs_stereo_value_idx = 1; // index of GLX_STEREO + 1
+ int glx_attribs[] = {
+ GLX_STEREO, False,
+ GLX_X_RENDERABLE, True,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER, True,
+ None
+ };
+ GLXFBConfig fbc = NULL;
+ if (flags & VOFLAG_STEREO) {
+ glx_attribs[glx_attribs_stereo_value_idx] = True;
+ fbc = select_fb_config(vo, glx_attribs);
+ if (!fbc) {
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual,"
+ " 3D will probably not work!\n");
+ glx_attribs[glx_attribs_stereo_value_idx] = False;
+ }
+ }
+ if (!fbc)
+ fbc = select_fb_config(vo, glx_attribs);
+ if (!fbc) {
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
+ return SET_WINDOW_FAILED;
+ }
+
+ glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
+ glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);
+ glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_BLUE_SIZE, &ctx->depth_b);
+
+ XVisualInfo *vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
+ mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
+ (int)vinfo->visualid);
+ Colormap colormap = XCreateColormap(vo->x11->display, vo->x11->rootwin,
+ vinfo->visual, AllocNone);
+ vo_x11_create_vo_window(vo, vinfo, vo->dx, vo->dy, d_width, d_height,
+ flags, colormap, "gl");
+ XFreeColormap(vo->x11->display, colormap);
+
+ glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
+ (glXCreateContextAttribsARBProc)
+ glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
+
+ char *glxstr = get_glx_exts(ctx);
+ bool have_ctx_ext = !!strstr(glxstr, "GLX_ARB_create_context");
+
+ if (!(have_ctx_ext && glXCreateContextAttribsARB))
+ {
+ XFree(vinfo);
+ talloc_free(glxstr);
+ return SET_WINDOW_FAILED;
+ }
+
+ int context_attribs[] = {
+ GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
+ GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
+ GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
+ GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
+ | (gl_flags & MPGLFLAG_DEBUG ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
+ None
+ };
+ GLXContext context = glXCreateContextAttribsARB(vo->x11->display, fbc, 0,
+ True, context_attribs);
+ if (!context) {
+ mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
+ XFree(vinfo);
+ talloc_free(glxstr);
+ return SET_WINDOW_FAILED;
+ }
+
+ // set context
+ if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
+ mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
+ glXDestroyContext(vo->x11->display, context);
+ XFree(vinfo);
+ talloc_free(glxstr);
+ return SET_WINDOW_FAILED;
+ }
+
+ ctx->vinfo.x11 = vinfo;
+ ctx->context.x11 = context;
+
+ getFunctions(ctx->gl, (void *)glXGetProcAddress, glxstr, true);
+
+ talloc_free(glxstr);
+
+ return SET_WINDOW_REINIT;
+}
+
/**
* \brief free the VisualInfo and GLXContext of an OpenGL context.
* \ingroup glcontext
@@ -2061,7 +2287,7 @@ static int setGlWindow_sdl(MPGLContext *ctx)
if (sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE) < 0)
return SET_WINDOW_FAILED;
SDL_GL_LoadLibrary(NULL);
- getFunctions(ctx->gl, sdlgpa, NULL);
+ getFunctions(ctx->gl, sdlgpa, NULL, false);
return SET_WINDOW_OK;
}
@@ -2171,6 +2397,7 @@ MPGLContext *init_mpglcontext(enum MPGLType type, struct vo *vo)
case GLTYPE_X11:
ctx->create_window = create_window_x11;
ctx->setGlWindow = setGlWindow_x11;
+ ctx->create_window_gl3 = create_window_x11_gl3;
ctx->releaseGlContext = releaseGlContext_x11;
ctx->swapGlBuffers = swapGlBuffers_x11;
ctx->update_xinerama_info = update_xinerama_info;
@@ -2202,6 +2429,24 @@ MPGLContext *init_mpglcontext(enum MPGLType type, struct vo *vo)
return NULL;
}
+int create_mpglcontext(struct MPGLContext *ctx, int gl_flags, int gl_version,
+ uint32_t d_width, uint32_t d_height, uint32_t flags)
+{
+ if (gl_version < MPGL_VER(3, 0)) {
+ if (ctx->create_window(ctx, d_width, d_height, flags) < 0)
+ return SET_WINDOW_FAILED;
+ return ctx->setGlWindow(ctx);
+ } else {
+ if (!ctx->create_window_gl3) {
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] OpenGL 3.x context creation not "
+ "implemented.\n");
+ return SET_WINDOW_FAILED;
+ }
+ return ctx->create_window_gl3(ctx, gl_flags, gl_version, d_width,
+ d_height, flags);
+ }
+}
+
void uninit_mpglcontext(MPGLContext *ctx)
{
if (!ctx)
diff --git a/libvo/gl_common.h b/libvo/gl_common.h
index d0b447fab7..a045321d71 100644
--- a/libvo/gl_common.h
+++ b/libvo/gl_common.h
@@ -265,6 +265,7 @@ void glDrawTex(GL *gl, GLfloat x, GLfloat y, GLfloat w, GLfloat h,
GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
int sx, int sy, int rect_tex, int is_yv12, int flip);
int loadGPUProgram(GL *gl, GLenum target, char *prog);
+void glCheckError(GL *gl, const char *info);
/** \addtogroup glconversion
* \{ */
@@ -369,10 +370,20 @@ enum MPGLType {
GLTYPE_SDL,
};
+enum {
+ MPGLFLAG_DEBUG = 1,
+};
+
+#define MPGL_VER(major, minor) (((major) << 16) | (minor))
+#define MPGL_VER_GET_MAJOR(ver) ((ver) >> 16)
+#define MPGL_VER_GET_MINOR(ver) ((ver) & ((1 << 16) - 1))
+
typedef struct MPGLContext {
GL *gl;
enum MPGLType type;
struct vo *vo;
+ // Bit size of each component in the created framebuffer. 0 if unknown.
+ int depth_r, depth_g, depth_b;
union {
int w32;
#ifdef CONFIG_GL_X11
@@ -392,11 +403,19 @@ typedef struct MPGLContext {
int (*setGlWindow)(struct MPGLContext *);
void (*releaseGlContext)(struct MPGLContext *);
void (*swapGlBuffers)(struct MPGLContext *);
- void (*update_xinerama_info)(struct vo *vo);
- void (*border)(struct vo *vo);
int (*check_events)(struct vo *vo);
void (*fullscreen)(struct vo *vo);
+ // only available if GL3 context creation is supported
+ // gl_flags: bitfield of MPGLFLAG_* constants
+ // gl_version: requested OpenGL version number (use MPGL_VER())
+ // return value is one of the SET_WINDOW_* constants
+ int (*create_window_gl3)(struct MPGLContext *ctx, int gl_flags,
+ int gl_version, uint32_t d_width,
+ uint32_t d_height, uint32_t flags);
+ // optional
void (*ontop)(struct vo *vo);
+ void (*border)(struct vo *vo);
+ void (*update_xinerama_info)(struct vo *vo);
} MPGLContext;
int mpgl_find_backend(const char *name);
@@ -404,6 +423,10 @@ int mpgl_find_backend(const char *name);
MPGLContext *init_mpglcontext(enum MPGLType type, struct vo *vo);
void uninit_mpglcontext(MPGLContext *ctx);
+// calls create_window_gl3 or create_window+setGlWindow
+int create_mpglcontext(struct MPGLContext *ctx, int gl_flags, int gl_version,
+ uint32_t d_width, uint32_t d_height, uint32_t flags);
+
//function pointers loaded from the OpenGL library
struct GL {
void (GLAPIENTRY *Begin)(GLenum);
@@ -414,7 +437,6 @@ struct GL {
void (GLAPIENTRY *Translated)(double, double, double);
void (GLAPIENTRY *Scaled)(double, double, double);
void (GLAPIENTRY *Ortho)(double, double, double, double, double,double);
- void (GLAPIENTRY *Frustum)(double, double, double, double, double, double);
void (GLAPIENTRY *PushMatrix)(void);
void (GLAPIENTRY *PopMatrix)(void);
void (GLAPIENTRY *Clear)(GLbitfield);
@@ -426,13 +448,10 @@ struct GL {
void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
- void (GLAPIENTRY *TexEnvf)(GLenum, GLenum, GLfloat);
void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
- void (GLAPIENTRY *ClearDepth)(GLclampd);
- void (GLAPIENTRY *DepthFunc)(GLenum);
void (GLAPIENTRY *Enable)(GLenum);
void (GLAPIENTRY *Disable)(GLenum);
const GLubyte *(GLAPIENTRY * GetString)(GLenum);
@@ -455,12 +474,8 @@ struct GL {
void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
- void (GLAPIENTRY *Vertex3f)(GLfloat, GLfloat, GLfloat);
- void (GLAPIENTRY *Normal3f)(GLfloat, GLfloat, GLfloat);
- void (GLAPIENTRY *Lightfv)(GLenum, GLenum, const GLfloat *);
- void (GLAPIENTRY *ColorMaterial)(GLenum, GLenum);
- void (GLAPIENTRY *ShadeModel)(GLenum);
void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
+ void (GLAPIENTRY *GetBooleanv)(GLenum, GLboolean *);
void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
GLenum, GLvoid *);
@@ -471,6 +486,7 @@ struct GL {
void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
void (GLAPIENTRY *EnableClientState)(GLenum);
void (GLAPIENTRY *DisableClientState)(GLenum);
+ GLenum (GLAPIENTRY *GetError)(void);
// OpenGL extension functions
@@ -480,15 +496,6 @@ struct GL {
GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum);
GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
- void (GLAPIENTRY *BeginFragmentShader)(void);
- void (GLAPIENTRY *EndFragmentShader)(void);
- void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
- void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
- GLuint, GLuint, GLuint, GLuint, GLuint);
- void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
- GLuint, GLuint, GLuint, GLuint, GLuint,
- GLuint, GLuint, GLuint);
- void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
void (GLAPIENTRY *ActiveTexture)(GLenum);
void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
@@ -496,13 +503,67 @@ struct GL {
void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
- void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
+ void (GLAPIENTRY *GetProgramivARB)(GLenum, GLenum, GLint *);
void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
GLfloat, GLfloat);
int (GLAPIENTRY *SwapInterval)(int);
void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
GLsizei, GLint, GLenum, GLenum,
const GLvoid *);
+
+ // ancient ATI extensions
+ void (GLAPIENTRY *BeginFragmentShader)(void);
+ void (GLAPIENTRY *EndFragmentShader)(void);
+ void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
+ void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
+ GLuint, GLuint, GLuint, GLuint, GLuint);
+ void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
+ GLuint, GLuint, GLuint, GLuint, GLuint,
+ GLuint, GLuint, GLuint);
+ void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
+
+
+ // GL 3, possibly in GL 2.x as well in form of extensions
+ void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
+ void (GLAPIENTRY *BindVertexArray)(GLuint);
+ GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
+ void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
+ void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
+ void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
+ GLsizei, const GLvoid *);
+ void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
+ void (GLAPIENTRY *UseProgram)(GLuint);
+ GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
+ void (GLAPIENTRY *CompileShader)(GLuint);
+ GLuint (GLAPIENTRY *CreateProgram)(void);
+ GLuint (GLAPIENTRY *CreateShader)(GLenum);
+ void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
+ const GLint *);
+ void (GLAPIENTRY *LinkProgram)(GLuint);
+ void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
+ void (GLAPIENTRY *DeleteShader)(GLuint);
+ void (GLAPIENTRY *DeleteProgram)(GLuint);
+ void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+ void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
+ void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
+ void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
+ const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
+ void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
+ void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
+ void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
+ void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
+ GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
+ void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
+ GLint);
+
+ void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
+ void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY *Uniform1i)(GLint, GLint);
+ void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
+ const GLfloat *);
+ void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean,
+ const GLfloat *);
+
};
#endif /* MPLAYER_GL_COMMON_H */