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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-05-24 11:25:57 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2008-05-24 11:25:57 +0000
commit54f9e2b03dcbdf7052c9b484b96cb0e91ad98e90 (patch)
tree01e25e3b528a4b185af0279a62b113d075d2fadd /libvo
parent6689fe364e24bda5be2b8f45a4cf566347d300ef (diff)
downloadmpv-54f9e2b03dcbdf7052c9b484b96cb0e91ad98e90.tar.bz2
mpv-54f9e2b03dcbdf7052c9b484b96cb0e91ad98e90.tar.xz
update doxygen comments
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26869 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo')
-rw-r--r--libvo/gl_common.c36
1 files changed, 7 insertions, 29 deletions
diff --git a/libvo/gl_common.c b/libvo/gl_common.c
index f9715b7b43..e6093e2d1c 100644
--- a/libvo/gl_common.c
+++ b/libvo/gl_common.c
@@ -895,15 +895,9 @@ static void get_yuv2rgb_coeffs(gl_conversion_params_t *params,
#define GMAP_SIZE (1024)
/**
* \brief generate a 3D YUV -> RGB map
+ * \param params struct containing parameters like brightness, gamma, ...
* \param map where to store map. Must provide space for (size + 2)^3 elements
* \param size size of the map, excluding border
- * \param brightness desired brightness adjustment for conversion
- * \param contrast desired contrast adjustment for conversion
- * \param uvcos desired hue/saturation adjustment for conversion
- * \param uvsin desired hue/saturation adjustment for conversion
- * \param rgamma desired red gamma adjustment for conversion
- * \param ggamma desired green gamma adjustment for conversion
- * \param bgamma desired blue gamma adjustment for conversion
*/
static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) {
int i, j, k;
@@ -954,15 +948,9 @@ static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map,
#define LOOKUP_3DRES 32
/**
* \brief creates and initializes helper textures needed for yuv conversion
+ * \param params struct containing parameters like brightness, gamma, ...
* \param texu contains next free texture unit number
* \param texs texture unit ids for the conversion are stored in this array
- * \param brightness desired brightness adjustment for conversion
- * \param contrast desired contrast adjustment for conversion
- * \param uvcos desired hue/saturation adjustment for conversion
- * \param uvsin desired hue/saturation adjustment for conversion
- * \param rgamma desired red gamma adjustment for conversion
- * \param ggamma desired green gamma adjustment for conversion
- * \param bgamma desired blue gamma adjustment for conversion
*/
static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) {
unsigned char *lookup_data = NULL;
@@ -1028,6 +1016,7 @@ static void create_conv_textures(gl_conversion_params_t *params, int *texu, char
* \param rect if rectangular (pixel) adressing should be used for in_tex
* \param texw width of the in_tex texture
* \param texh height of the in_tex texture
+ * \param strength strength of filter effect if the scaler does some kind of filtering
*/
static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs,
char in_tex, char out_comp, int rect, int texw, int texh,
@@ -1154,12 +1143,8 @@ int loadGPUProgram(GLenum target, char *prog) {
/**
* \brief setup a fragment program that will do YUV->RGB conversion
- * \param brightness brightness adjustment offset
- * \param contrast contrast adjustment factor
- * \param uvcos used for saturation and hue adjustment
- * \param uvsin used for saturation and hue adjustment
- * \param lookup use fragment program that uses texture unit 4 to
- * do additional conversion via lookup.
+ * \param parms struct containing parameters like conversion and scaler type,
+ * brightness, ...
*/
static void glSetupYUVFragprog(gl_conversion_params_t *params) {
int type = params->type;
@@ -1263,15 +1248,8 @@ static void gen_gamma_map(unsigned char *map, int size, float gamma) {
/**
* \brief setup YUV->RGB conversion
- * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
- * \param type YUV conversion type
- * \param brightness brightness adjustment offset
- * \param contrast contrast adjustment factor
- * \param hue hue adjustment angle
- * \param saturation saturation adjustment factor
- * \param rgamma gamma value for red channel
- * \param ggamma gamma value for green channel
- * \param bgamma gamma value for blue channel
+ * \param parms struct containing parameters like conversion and scaler type,
+ * brightness, ...
* \ingroup glconversion
*/
void glSetupYUVConversion(gl_conversion_params_t *params) {