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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2011-05-24 20:52:27 +0000
committerUoti Urpala <uau@mplayer2.org>2011-07-06 07:31:54 +0300
commit48fdd3d9268b55fe7e1743b43699b2650fb0db55 (patch)
tree4266f5dfd81cf366ec2ce4dac3968c1c57b9f6ad /libvo
parent94d3e6a710c40806f44c1d39aaa0388c05487b8f (diff)
downloadmpv-48fdd3d9268b55fe7e1743b43699b2650fb0db55.tar.bz2
mpv-48fdd3d9268b55fe7e1743b43699b2650fb0db55.tar.xz
vo_gl: Support 9- and 10-bit YUV input for OpenGL VOs
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33502 b3059339-0415-0410-9bf9-f77b7e298cf2 Fix clear/border color of chroma texture for 9- and 10-bit formats. Avoids pink borders for those formats. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33504 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo')
-rw-r--r--libvo/csputils.c6
-rw-r--r--libvo/csputils.h1
-rw-r--r--libvo/gl_common.h14
-rw-r--r--libvo/vo_gl.c21
-rw-r--r--libvo/vo_gl2.c19
5 files changed, 46 insertions, 15 deletions
diff --git a/libvo/csputils.c b/libvo/csputils.c
index 2978279398..0a58aa5a0e 100644
--- a/libvo/csputils.c
+++ b/libvo/csputils.c
@@ -62,6 +62,9 @@ void mp_gen_gamma_map(uint8_t *map, int size, float gamma) {
* not with e.g. MP_CSP_XYZ
*/
void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
+ float depth_multiplier = params->input_shift >= 0 ?
+ (1 << params->input_shift) :
+ (1.0 / (1 << -params->input_shift));
float uvcos = params->saturation * cos(params->hue);
float uvsin = params->saturation * sin(params->hue);
int format = params->format;
@@ -128,6 +131,9 @@ void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
// this "centers" contrast control so that e.g. a contrast of 0
// leads to a grey image, not a black one
yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
+ yuv2rgb[i][COL_Y] *= depth_multiplier;
+ yuv2rgb[i][COL_U] *= depth_multiplier;
+ yuv2rgb[i][COL_V] *= depth_multiplier;
}
}
diff --git a/libvo/csputils.h b/libvo/csputils.h
index acc8f59459..07d9932279 100644
--- a/libvo/csputils.h
+++ b/libvo/csputils.h
@@ -53,6 +53,7 @@ struct mp_csp_params {
float rgamma;
float ggamma;
float bgamma;
+ int input_shift;
};
void mp_gen_gamma_map(unsigned char *map, int size, float gamma);
diff --git a/libvo/gl_common.h b/libvo/gl_common.h
index fa0cffaf74..fca91d6f7d 100644
--- a/libvo/gl_common.h
+++ b/libvo/gl_common.h
@@ -353,6 +353,20 @@ int loadGPUProgram(GLenum target, char *prog);
#define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
#define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
#define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
+//! returns whether the yuv conversion supports large brightness range etc.
+static inline int glYUVLargeRange(int conv)
+{
+ switch (conv)
+ {
+ case YUV_CONVERSION_NONE:
+ case YUV_CONVERSION_COMBINERS:
+ case YUV_CONVERSION_COMBINERS_ATI:
+ case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
+ case YUV_CONVERSION_TEXT_FRAGMENT:
+ return 0;
+ }
+ return 1;
+}
/** \} */
typedef struct {
diff --git a/libvo/vo_gl.c b/libvo/vo_gl.c
index bc50e245b3..f23d44ba64 100644
--- a/libvo/vo_gl.c
+++ b/libvo/vo_gl.c
@@ -247,7 +247,7 @@ static void texSize(int w, int h, int *texw, int *texh) {
//! maximum size of custom fragment program
#define MAX_CUSTOM_PROG_SIZE (1024 * 1024)
static void update_yuvconv(void) {
- int xs, ys;
+ int xs, ys, depth;
float bri = eq_bri / 100.0;
float cont = (eq_cont + 100) / 100.0;
float hue = eq_hue / 100.0 * 3.1415927;
@@ -256,11 +256,12 @@ static void update_yuvconv(void) {
float ggamma = exp(log(8.0) * eq_ggamma / 100.0);
float bgamma = exp(log(8.0) * eq_bgamma / 100.0);
gl_conversion_params_t params = {gl_target, yuvconvtype,
- {colorspace, levelconv, bri, cont, hue, sat, rgamma, ggamma, bgamma},
+ {colorspace, levelconv, bri, cont, hue, sat, rgamma, ggamma, bgamma, 0},
texture_width, texture_height, 0, 0, filter_strength};
- mp_get_chroma_shift(image_format, &xs, &ys, NULL);
+ mp_get_chroma_shift(image_format, &xs, &ys, &depth);
params.chrom_texw = params.texw >> xs;
params.chrom_texh = params.texh >> ys;
+ params.csp_params.input_shift = -depth & 7;
glSetupYUVConversion(&params);
if (custom_prog) {
FILE *f = fopen(custom_prog, "rb");
@@ -566,9 +567,11 @@ static int initGl(uint32_t d_width, uint32_t d_height) {
if (is_yuv) {
int i;
- int xs, ys;
+ int xs, ys, depth;
+ int chroma_clear_val = 128;
scale_type = get_scale_type(1);
- mp_get_chroma_shift(image_format, &xs, &ys, NULL);
+ mp_get_chroma_shift(image_format, &xs, &ys, &depth);
+ chroma_clear_val >>= -depth & 7;
mpglGenTextures(21, default_texs);
default_texs[21] = 0;
for (i = 0; i < 7; i++) {
@@ -579,12 +582,14 @@ static int initGl(uint32_t d_width, uint32_t d_height) {
}
mpglActiveTexture(GL_TEXTURE1);
glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type,
- texture_width >> xs, texture_height >> ys, 128);
+ texture_width >> xs, texture_height >> ys,
+ chroma_clear_val);
if (mipmap_gen)
mpglTexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE);
mpglActiveTexture(GL_TEXTURE2);
glCreateClearTex(gl_target, gl_texfmt, gl_format, gl_type, scale_type,
- texture_width >> xs, texture_height >> ys, 128);
+ texture_width >> xs, texture_height >> ys,
+ chroma_clear_val);
if (mipmap_gen)
mpglTexParameteri(gl_target, GL_GENERATE_MIPMAP, GL_TRUE);
mpglActiveTexture(GL_TEXTURE0);
@@ -1097,7 +1102,7 @@ query_format(uint32_t format)
if (format == IMGFMT_RGB24 || format == IMGFMT_RGBA)
return caps;
if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) &&
- (depth == 8 || depth == 16) &&
+ (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) &&
(IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
return caps;
// HACK, otherwise we get only b&w with some filters (e.g. -vf eq)
diff --git a/libvo/vo_gl2.c b/libvo/vo_gl2.c
index 21f779866c..ac1d957136 100644
--- a/libvo/vo_gl2.c
+++ b/libvo/vo_gl2.c
@@ -273,14 +273,18 @@ static int initTextures(void)
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
if (is_yuv) {
- int xs, ys;
- mp_get_chroma_shift(image_format, &xs, &ys, NULL);
+ int xs, ys, depth;
+ int chroma_clear_val = 128;
+ mp_get_chroma_shift(image_format, &xs, &ys, &depth);
+ chroma_clear_val >>= -depth & 7;
mpglActiveTexture(GL_TEXTURE1);
glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
- texture_width >> xs, texture_height >> ys, 128);
+ texture_width >> xs, texture_height >> ys,
+ chroma_clear_val);
mpglActiveTexture(GL_TEXTURE2);
glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
- texture_width >> xs, texture_height >> ys, 128);
+ texture_width >> xs, texture_height >> ys,
+ chroma_clear_val);
mpglActiveTexture(GL_TEXTURE0);
}
@@ -559,7 +563,7 @@ static int initGl(uint32_t d_width, uint32_t d_height)
glDisable(GL_CULL_FACE);
glEnable (GL_TEXTURE_2D);
if (is_yuv) {
- int xs, ys;
+ int xs, ys, depth;
gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
{-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
texture_width, texture_height, 0, 0, 0};
@@ -580,9 +584,10 @@ static int initGl(uint32_t d_width, uint32_t d_height)
mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog);
break;
}
- mp_get_chroma_shift(image_format, &xs, &ys, NULL);
+ mp_get_chroma_shift(image_format, &xs, &ys, &depth);
params.chrom_texw = params.texw >> xs;
params.chrom_texh = params.texh >> ys;
+ params.csp_params.input_shift = -depth & 7;
glSetupYUVConversion(&params);
}
@@ -804,7 +809,7 @@ query_format(uint32_t format)
{
int depth;
if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) &&
- (depth == 8 || depth == 16) &&
+ (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) &&
(IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;