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authorarpi <arpi@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-10-07 21:35:59 +0000
committerarpi <arpi@b3059339-0415-0410-9bf9-f77b7e298cf2>2001-10-07 21:35:59 +0000
commitf8f7fa7d3c789db6052c8c82964f253117165dda (patch)
treeff3175a13de9b9497752ea66b7cf8f896f790a46 /libvo/vo_gl2.c
parent9c8b1d16225b6a01e80835e8b8d9fe2b7c24fadc (diff)
downloadmpv-f8f7fa7d3c789db6052c8c82964f253117165dda.tar.bz2
mpv-f8f7fa7d3c789db6052c8c82964f253117165dda.tar.xz
new version by Sven Goethel
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@2125 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/vo_gl2.c')
-rw-r--r--libvo/vo_gl2.c729
1 files changed, 729 insertions, 0 deletions
diff --git a/libvo/vo_gl2.c b/libvo/vo_gl2.c
new file mode 100644
index 0000000000..97401310e8
--- /dev/null
+++ b/libvo/vo_gl2.c
@@ -0,0 +1,729 @@
+#define DISP
+
+// this can be 3 or 4 (regarding 24bpp and 32bpp)
+#define BYTES_PP 3
+
+#define TEXTUREFORMAT_32BPP
+
+/*
+ * video_out_gl.c, X11/OpenGL interface
+ * based on video_out_x11 by Aaron Holtzman,
+ * and WS opengl window manager by Pontscho/Fresh!
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include "config.h"
+#include "video_out.h"
+#include "video_out_internal.h"
+
+
+LIBVO_EXTERN(gl2)
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+//#include <X11/keysym.h>
+#include <GL/glx.h>
+#include <errno.h>
+#include "yuv2rgb.h"
+
+#include <GL/gl.h>
+
+#include "x11_common.h"
+#include "aspect.h"
+
+#define NDEBUG
+// #undef NDEBUG
+
+static vo_info_t vo_info =
+{
+ "X11 (OpenGL)",
+ "gl2",
+ "Arpad Gereoffy <arpi@esp-team.scene.hu>",
+ ""
+};
+
+/* private prototypes */
+// static void Display_Image (unsigned char *ImageData);
+
+/* local data */
+static unsigned char *ImageData=NULL;
+
+/* X11 related variables */
+//static Display *mydisplay;
+static Window mywindow;
+//static GC mygc;
+//static XImage *myximage;
+//static int depth,mode;
+//static XWindowAttributes attribs;
+static int X_already_started = 0;
+
+//static int texture_id=1;
+
+static GLXContext wsGLXContext;
+//XVisualInfo * wsVisualInfo;
+static int wsGLXAttrib[] = { GLX_RGBA,
+ GLX_RED_SIZE,1,
+ GLX_GREEN_SIZE,1,
+ GLX_BLUE_SIZE,1,
+// GLX_DEPTH_SIZE,16,
+ GLX_DOUBLEBUFFER,
+ None };
+
+
+static uint32_t image_width;
+static uint32_t image_height;
+static uint32_t image_format;
+static uint32_t image_bpp;
+static uint32_t image_bytes;
+
+static uint32_t texture_width;
+static uint32_t texture_height;
+static int texnumx, texnumy, memory_x_len, memory_x_start_offset, raw_line_len;
+static GLfloat texpercx, texpercy;
+static struct TexSquare * texgrid;
+
+/* The squares that are tiled to make up the game screen polygon */
+
+struct TexSquare
+{
+ GLubyte *texture;
+ GLuint texobj;
+ int isTexture;
+ GLfloat fx1, fy1, fx2, fy2, fx3, fy3, fx4, fy4;
+ GLfloat xcov, ycov;
+};
+
+static void CalcFlatPoint(int x,int y,GLfloat *px,GLfloat *py)
+{
+ *px=(float)x*texpercx;
+ if(*px>1.0) *px=1.0;
+ *py=(float)y*texpercy;
+ if(*py>1.0) *py=1.0;
+}
+
+static void initTextures()
+{
+ unsigned char *line_1=0, *line_2=0, *mem_start=0;
+ struct TexSquare *tsq=0;
+ int e_x, e_y, s, i=0;
+ int x=0, y=0;
+ GLint format=0;
+ GLenum err;
+
+ /* achieve the 2**e_x:=texture_width, 2**e_y:=texture_height */
+ e_x=0; s=1;
+ while (s<texture_width)
+ { s*=2; e_x++; }
+ texture_width=s;
+
+ e_y=0; s=1;
+ while (s<texture_height)
+ { s*=2; e_y++; }
+ texture_height=s;
+
+
+ /* Test the max texture size */
+ do
+ {
+ glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
+ BYTES_PP,
+ texture_width, texture_height,
+ 0, (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
+
+ glGetTexLevelParameteriv
+ (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
+
+ if (format != BYTES_PP)
+ {
+ fprintf (stderr, "GLINFO: Needed texture [%dx%d] too big, trying ",
+ texture_height, texture_width);
+
+ if (texture_width > texture_height)
+ {
+ e_x--;
+ texture_width = 1;
+ for (i = e_x; i > 0; i--)
+ texture_width *= 2;
+ }
+ else
+ {
+ e_y--;
+ texture_height = 1;
+ for (i = e_y; i > 0; i--)
+ texture_height *= 2;
+ }
+
+ fprintf (stderr, "[%dx%d] !\n", texture_height, texture_width);
+
+ if(texture_width < 64 || texture_height < 64)
+ {
+ fprintf (stderr, "GLERROR: Give up .. usable texture size not avaiable, or texture config error !\n");
+ exit(1);
+ }
+ }
+ }
+ while (format != BYTES_PP && texture_width > 1 && texture_height > 1);
+
+ texnumx = image_width / texture_width;
+ if ((image_width % texture_width) > 0)
+ texnumx++;
+
+ texnumy = image_height / texture_height;
+ if ((image_height % texture_height) > 0)
+ texnumy++;
+
+ /* Allocate the texture memory */
+
+ texpercx = (GLfloat) texture_width / (GLfloat) image_width;
+ if (texpercx > 1.0)
+ texpercx = 1.0;
+
+ texpercy = (GLfloat) texture_height / (GLfloat) image_height;
+ if (texpercy > 1.0)
+ texpercy = 1.0;
+
+ texgrid = (struct TexSquare *)
+ calloc (texnumx * texnumy, sizeof (struct TexSquare));
+
+ line_1 = (unsigned char *) ImageData;
+ line_2 = (unsigned char *) ImageData+(image_width*image_bytes);
+
+ mem_start = (unsigned char *) ImageData;
+
+ raw_line_len = line_2 - line_1;
+
+ memory_x_len = raw_line_len / image_bytes;
+
+#ifndef NDEBUG
+ fprintf (stderr, "GLINFO: texture-usage %d*width=%d, %d*height=%d\n",
+ (int) texnumx, (int) texture_width, (int) texnumy,
+ (int) texture_height);
+#endif
+
+ for (y = 0; y < texnumy; y++)
+ {
+ for (x = 0; x < texnumx; x++)
+ {
+ tsq = texgrid + y * texnumx + x;
+
+ if (x == texnumx - 1 && image_width % texture_width)
+ tsq->xcov =
+ (GLfloat) (image_width % texture_width) / (GLfloat) texture_width;
+ else
+ tsq->xcov = 1.0;
+
+ if (y == texnumy - 1 && image_height % texture_height)
+ tsq->ycov =
+ (GLfloat) (image_height % texture_height) / (GLfloat) texture_height;
+ else
+ tsq->ycov = 1.0;
+
+ CalcFlatPoint (x, y, &(tsq->fx1), &(tsq->fy1));
+ CalcFlatPoint (x + 1, y, &(tsq->fx2), &(tsq->fy2));
+ CalcFlatPoint (x + 1, y + 1, &(tsq->fx3), &(tsq->fy3));
+ CalcFlatPoint (x, y + 1, &(tsq->fx4), &(tsq->fy4));
+
+ /* calculate the pixel store data,
+ to use the machine-bitmap for our texture
+ */
+ memory_x_start_offset = 0 * image_bytes +
+ x * texture_width * image_bytes;
+
+ tsq->texture = line_1 +
+ y * texture_height * raw_line_len +
+ memory_x_start_offset;
+
+ tsq->isTexture=GL_FALSE;
+ tsq->texobj=0;
+
+ glGenTextures (1, &(tsq->texobj));
+
+ glBindTexture (GL_TEXTURE_2D, tsq->texobj);
+ err = glGetError ();
+ if(err==GL_INVALID_ENUM)
+ {
+ fprintf (stderr, "GLERROR glBindTexture (glGenText) := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, tsq->texobj);
+ }
+
+ if(glIsTexture(tsq->texobj) == GL_FALSE)
+ {
+ fprintf (stderr, "GLERROR ain't a texture (glGenText): texnum x=%d, y=%d, texture=%d\n",
+ x, y, tsq->texobj);
+ } else {
+ tsq->isTexture=GL_TRUE;
+ }
+
+ glTexImage2D (GL_TEXTURE_2D, 0,
+ BYTES_PP,
+ texture_width, texture_height,
+ 0, (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0);
+
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+
+ glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ } /* for all texnumx */
+ } /* for all texnumy */
+}
+
+static void drawTextureDisplay ()
+{
+ struct TexSquare *square;
+ int x, y, xoff=0, yoff=0, wd, ht;
+ GLenum err;
+
+ glColor3f(1.0,1.0,1.0);
+
+ for (y = 0; y < texnumy; y++)
+ {
+ for (x = 0; x < texnumx; x++)
+ {
+ square = texgrid + y * texnumx + x;
+
+ if(square->isTexture==GL_FALSE)
+ {
+ #ifndef NDEBUG
+ fprintf (stderr, "GLINFO ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
+ x, y, square->texobj);
+ #endif
+ continue;
+ }
+
+ glBindTexture (GL_TEXTURE_2D, square->texobj);
+ err = glGetError ();
+ if(err==GL_INVALID_ENUM)
+ {
+ fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_ENUM, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
+ }
+ #ifndef NDEBUG
+ else if(err==GL_INVALID_OPERATION) {
+ fprintf (stderr, "GLERROR glBindTexture := GL_INVALID_OPERATION, texnum x=%d, y=%d, texture=%d\n", x, y, square->texobj);
+ }
+ #endif
+
+ if(glIsTexture(square->texobj) == GL_FALSE)
+ {
+ square->isTexture=GL_FALSE;
+ fprintf (stderr, "GLERROR ain't a texture(update): texnum x=%d, y=%d, texture=%d\n",
+ x, y, square->texobj);
+ }
+
+ /* This is the quickest way I know of to update the texture */
+ if (x < texnumx - 1)
+ wd = texture_width;
+ else
+ wd = image_width - texture_width * x;
+
+ if (y < texnumy - 1)
+ ht = texture_height;
+ else
+ ht = image_height - texture_height * y;
+
+ glTexSubImage2D (GL_TEXTURE_2D, 0,
+ xoff, yoff,
+ wd, ht,
+ (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
+ GL_UNSIGNED_BYTE, // type
+ square->texture);
+
+#ifndef NDEBUG
+ fprintf (stdout, "GLINFO glTexSubImage2D texnum x=%d, y=%d, %d/%d - %d/%d\n", x, y, xoff, yoff, wd, ht);
+#endif
+
+ glBegin(GL_QUADS);
+
+ glTexCoord2f (0, 0);
+ glVertex2f (square->fx1, square->fy1);
+
+ glTexCoord2f (0, square->ycov);
+ glVertex2f (square->fx4, square->fy4);
+
+ glTexCoord2f (square->xcov, square->ycov);
+ glVertex2f (square->fx3, square->fy3);
+
+ glTexCoord2f (square->xcov, 0);
+ glVertex2f (square->fx2, square->fy2);
+
+#ifndef NDEBUG
+ fprintf (stdout, "GLINFO GL_QUADS texnum x=%d, y=%d, %f/%f %f/%f %f/%f %f/%f\n\n", x, y, square->fx1, square->fy1, square->fx4, square->fy4,
+ square->fx3, square->fy3, square->fx2, square->fy2);
+#endif
+
+ /*
+ glTexCoord2f(0,0);glVertex2i(0,0);
+ glTexCoord2f(0,1);glVertex2i(0,texture_height);
+ glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
+ glTexCoord2f(1,0);glVertex2i(texture_width,0);
+ */
+
+ glEnd();
+ } /* for all texnumx */
+ } /* for all texnumy */
+
+ /* YES - lets catch this error ...
+ */
+ (void) glGetError ();
+}
+
+
+static void resize(int x,int y){
+ printf("[gl] Resize: %dx%d\n",x,y);
+ glViewport( 0, 0, x, y );
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ //glOrtho(0, image_width, image_height, 0, -1,1);
+ glOrtho (0, 1, 1, 0, -1.0, 1.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* connect to server, create and map window,
+ * allocate colors and (shared) memory
+ */
+static uint32_t
+init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
+{
+// int screen;
+ int dwidth,dheight;
+ unsigned int fg, bg;
+ char *hello = (title == NULL) ? "OpenGL rulez" : title;
+// char *name = ":0.0";
+ XSizeHints hint;
+ XVisualInfo *vinfo;
+ XEvent xev;
+
+// XGCValues xgcv;
+ XSetWindowAttributes xswa;
+ unsigned long xswamask;
+
+ image_height = height;
+ image_width = width;
+ image_format = format;
+
+ if (X_already_started) return -1;
+ if(!vo_init()) return -1;
+
+ X_already_started++;
+
+ dwidth=d_width; dheight=d_height;
+#ifdef X11_FULLSCREEN
+ if( flags&0x01 ){ // (-fs)
+ aspect(&d_width,&d_height,vo_screenwidth,vo_screenheight);
+ dwidth=d_width; dheight=d_height;
+ }
+#endif
+ hint.x = 0;
+ hint.y = 0;
+ hint.width = d_width;
+ hint.height = d_height;
+ hint.flags = PPosition | PSize;
+
+ /* Get some colors */
+
+ bg = WhitePixel(mDisplay, mScreen);
+ fg = BlackPixel(mDisplay, mScreen);
+
+ /* Make the window */
+
+// XGetWindowAttributes(mDisplay, DefaultRootWindow(mDisplay), &attribs);
+
+// XMatchVisualInfo(mDisplay, screen, depth, TrueColor, &vinfo);
+ vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
+ if (vinfo == NULL)
+ {
+ printf("[gl] no GLX support present\n");
+ return -1;
+ }
+
+ xswa.background_pixel = 0;
+ xswa.border_pixel = 1;
+// xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo.visual, AllocNone);
+ xswa.colormap = XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone);
+ xswamask = CWBackPixel | CWBorderPixel | CWColormap;
+// xswamask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWCursor | CWOverrideRedirect | CWSaveUnder | CWX | CWY | CWWidth | CWHeight;
+
+ mywindow = XCreateWindow(mDisplay, RootWindow(mDisplay,mScreen),
+ hint.x, hint.y, hint.width, hint.height, 4, vinfo->depth,CopyFromParent,vinfo->visual,xswamask,&xswa);
+
+ vo_x11_classhint( mDisplay,mywindow,"gl" );
+ vo_hidecursor(mDisplay,mywindow);
+
+ wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True );
+// XStoreName( wsDisplay,wsMyWin,wsSysName );
+
+// printf("GLXcontext ok\n");
+
+ if ( flags&0x01 ) vo_x11_decoration( mDisplay,mywindow,0 );
+
+ XSelectInput(mDisplay, mywindow, StructureNotifyMask);
+
+ /* Tell other applications about this window */
+
+ XSetStandardProperties(mDisplay, mywindow, hello, hello, None, NULL, 0, &hint);
+
+ /* Map window. */
+
+ XMapWindow(mDisplay, mywindow);
+
+ /* Wait for map. */
+ do
+ {
+ XNextEvent(mDisplay, &xev);
+ }
+ while (xev.type != MapNotify || xev.xmap.event != mywindow);
+
+ XSelectInput(mDisplay, mywindow, NoEventMask);
+
+ glXMakeCurrent( mDisplay,mywindow,wsGLXContext );
+
+ XFlush(mDisplay);
+ XSync(mDisplay, False);
+
+// mygc = XCreateGC(mDisplay, mywindow, 0L, &xgcv);
+
+// myximage = XGetImage(mDisplay, mywindow, 0, 0,
+// width, image_height, AllPlanes, ZPixmap);
+// ImageData = myximage->data;
+// bpp = myximage->bits_per_pixel;
+
+ //XSelectInput(mDisplay, mywindow, StructureNotifyMask); // !!!!
+ XSelectInput(mDisplay, mywindow, StructureNotifyMask | KeyPressMask );
+
+// printf("Window setup ok\n");
+
+#if 0
+ // If we have blue in the lowest bit then obviously RGB
+ mode = ((myximage->blue_mask & 0x01) != 0) ? MODE_RGB : MODE_BGR;
+#ifdef WORDS_BIGENDIAN
+ if (myximage->byte_order != MSBFirst)
+#else
+ if (myximage->byte_order != LSBFirst)
+#endif
+ {
+ printf("[gl] no support for non-native XImage byte order!\n");
+ return -1;
+ }
+
+ printf("DEPTH=%d BPP=%d\n",depth,bpp);
+#endif
+
+ /*
+ * If depth is 24 then it may either be a 3 or 4 byte per pixel
+ * format. We can't use bpp because then we would lose the
+ * distinction between 15/16bit depth (2 byte formate assumed).
+ *
+ * FIXME - change yuv2rgb_init to take both depth and bpp
+ * parameters
+ */
+
+ if(format==IMGFMT_YV12){
+ yuv2rgb_init(8*BYTES_PP, MODE_BGR);
+ printf("[gl] YUV init OK!\n");
+ image_bpp=8*BYTES_PP;
+ image_bytes=BYTES_PP;
+ } else {
+ image_bpp=format&0xFF;
+ image_bytes=(image_bpp+7)/8;
+ }
+
+ ImageData=malloc(image_width*image_height*image_bytes);
+ memset(ImageData,128,image_width*image_height*image_bytes);
+
+ texture_width=image_width;
+ texture_height=image_height;
+ initTextures();
+
+ printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);
+
+ glDisable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ glDepthMask(GL_FALSE);
+ glDisable(GL_CULL_FACE);
+
+ glPixelStorei (GL_UNPACK_ROW_LENGTH, memory_x_len);
+// glPixelStorei (GL_UNPACK_ALIGNMENT, 8); // causes non-12*n wide images to be broken
+ glEnable (GL_TEXTURE_2D);
+
+ drawTextureDisplay ();
+
+ printf("[gl] Creating %dx%d texture...\n",texture_width,texture_height);
+
+/*
+#if 1
+// glBindTexture(GL_TEXTURE_2D, texture_id);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+#ifdef TEXTUREFORMAT_32BPP
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
+#endif
+ (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, NULL);
+#endif
+*/
+
+ resize(d_width,d_height);
+
+ glClearColor( 1.0f,0.0f,1.0f,0.0f );
+ glClear( GL_COLOR_BUFFER_BIT );
+
+// printf("OpenGL setup OK!\n");
+
+ saver_off(mDisplay); // turning off screen saver
+
+ return 0;
+}
+
+static const vo_info_t*
+get_info(void)
+{
+ return &vo_info;
+}
+
+static void
+Terminate_Display_Process(void)
+{
+ getchar(); /* wait for enter to remove window */
+ XDestroyWindow(mDisplay, mywindow);
+ XCloseDisplay(mDisplay);
+ X_already_started = 0;
+}
+
+
+static void check_events(void)
+{
+ int e=vo_x11_check_events(mDisplay);
+ if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
+}
+
+static void draw_osd(void)
+{
+}
+
+static void
+flip_page(void)
+{
+
+ drawTextureDisplay();
+
+// glFlush();
+ glFinish();
+ glXSwapBuffers( mDisplay,mywindow );
+
+}
+
+//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
+static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
+{
+ int i;
+ int dstride=w*BYTES_PP;
+
+// dstride=(dstride+15)&(~15);
+
+ yuv2rgb(ImageData+y*raw_line_len, src[0], src[1], src[2],
+ w,h, dstride, stride[0],stride[1]);
+
+// emms ();
+
+#ifndef NDEBUG
+ printf("slice: %d/%d -> %d/%d (%dx%d)\n",
+ x, y, x+w-1, y+h-1, w, h);
+#endif
+
+ return 0;
+}
+
+static inline uint32_t
+draw_frame_x11_bgr(uint8_t *src[])
+{
+uint8_t *s=src[0];
+uint8_t *d=ImageData;
+uint8_t *de=d+3*image_width*image_height;
+int i;
+
+ // RGB->BGR
+ while(d<de){
+#if 1
+ d[0]=s[2];
+ d[1]=s[1];
+ d[2]=s[0];
+ s+=3;d+=3;
+#else
+ // R1 G1 B1 R2 G2 B2
+ // B1 G1 R1 B2 G2 R2
+
+ unsigned int a=*((unsigned int*)s);
+ unsigned short b=*((unsigned short*)(s+4));
+ *((unsigned int*)d)=((a>>16)&0xFF)|(a&0xFF00)|((a&0xFF)<<16)|((b>>8)<<24);
+ *((unsigned short*)(d+4))=(b&0xFF)|((a>>24)<<8);
+ s+=6;d+=6;
+#endif
+ }
+
+ for(i=0;i<image_height;i++) ImageData[image_width*BYTES_PP*i+20]=128;
+
+// printf("draw_frame_x11_bgr\n");
+// drawTextureDisplay ();
+
+// Display_Image(ImageData);
+ return 0;
+}
+
+static inline uint32_t
+draw_frame_x11_rgb(uint8_t *src[])
+{
+int i;
+uint8_t *ImageData=src[0];
+
+ printf("draw_frame_x11_rgb not implemented\n");
+// drawTextureDisplay ();
+
+// Display_Image(ImageData);
+ return 0;
+}
+
+
+static uint32_t
+draw_frame(uint8_t *src[])
+{
+ uint32_t res = 0;
+
+ if((image_format&IMGFMT_RGB_MASK)==IMGFMT_RGB)
+ res = draw_frame_x11_rgb(src);
+ else
+ res = draw_frame_x11_bgr(src);
+
+ //flip_page();
+ return res;
+}
+
+static uint32_t
+query_format(uint32_t format)
+{
+ switch(format){
+ case IMGFMT_YV12:
+ case IMGFMT_RGB|24:
+ case IMGFMT_BGR|24:
+ return 1;
+ }
+ return 0;
+}
+
+
+static void
+uninit(void)
+{
+ saver_on(mDisplay); // screen saver back on
+ XDestroyWindow( mDisplay,mywindow );
+}