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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2010-01-16 19:59:31 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2010-01-16 19:59:31 +0000
commitcbd5caef0e8862dcafd40d80d28f4bca73882f97 (patch)
tree309ed78a00d4235d5d11318e71b772dc09e332c5 /libvo/vo_gl2.c
parent68544d15da70e99724f6e7df43ab2d74d4750b66 (diff)
downloadmpv-cbd5caef0e8862dcafd40d80d28f4bca73882f97.tar.bz2
mpv-cbd5caef0e8862dcafd40d80d28f4bca73882f97.tar.xz
Add support for adjustable TV <-> PC level conversion.
This could also be done by modifying contrast and brightness, but this seems a bit more flexible and easier to use. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30335 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/vo_gl2.c')
-rw-r--r--libvo/vo_gl2.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/libvo/vo_gl2.c b/libvo/vo_gl2.c
index b65acf589c..9d1bd533d1 100644
--- a/libvo/vo_gl2.c
+++ b/libvo/vo_gl2.c
@@ -571,7 +571,7 @@ static int initGl(uint32_t d_width, uint32_t d_height)
if (is_yuv) {
int xs, ys;
gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
- {MP_CSP_DEFAULT, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
+ {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
texture_width, texture_height, 0, 0, 0};
switch (use_yuv) {
case YUV_CONVERSION_FRAGMENT_LOOKUP: