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author | wm4 <wm4@mplayer2.org> | 2011-11-01 03:11:46 +0100 |
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committer | wm4 <wm4@mplayer2.org> | 2012-03-17 20:58:16 +0100 |
commit | cd713b4bebbb5a2e3200fa18790ad5b7ed3a6eb6 (patch) | |
tree | 70fc8c45fb40d37ec5154375b785e218d0f878ad /libvo/vo_ggi.c | |
parent | 968cb269f36032e24a22753f3caa0cf77c36dfa6 (diff) | |
download | mpv-cd713b4bebbb5a2e3200fa18790ad5b7ed3a6eb6.tar.bz2 mpv-cd713b4bebbb5a2e3200fa18790ad5b7ed3a6eb6.tar.xz |
vo_direct3d: reduce number of lock calls in OSD rendering
The code locked the texture once for each OSD object that was rendered.
But there doesn't seem to be any good reason to do that, so lock it only
once during OSD rendering.
Diffstat (limited to 'libvo/vo_ggi.c')
0 files changed, 0 insertions, 0 deletions