diff options
author | wm4 <wm4@nowhere> | 2012-11-05 17:02:04 +0100 |
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committer | wm4 <wm4@nowhere> | 2012-11-12 20:06:14 +0100 |
commit | d4bdd0473d6f43132257c9fb3848d829755167a3 (patch) | |
tree | 8021c2f7da1841393c8c832105e20cd527826d6c /libvo/gl_common.h | |
parent | bd48deba77bd5582c5829d6fe73a7d2571088aba (diff) | |
download | mpv-d4bdd0473d6f43132257c9fb3848d829755167a3.tar.bz2 mpv-d4bdd0473d6f43132257c9fb3848d829755167a3.tar.xz |
Rename directories, move files (step 1 of 2) (does not compile)
Tis drops the silly lib prefixes, and attempts to organize the tree in
a more logical way. Make the top-level directory less cluttered as
well.
Renames the following directories:
libaf -> audio/filter
libao2 -> audio/out
libvo -> video/out
libmpdemux -> demux
Split libmpcodecs:
vf* -> video/filter
vd*, dec_video.* -> video/decode
mp_image*, img_format*, ... -> video/
ad*, dec_audio.* -> audio/decode
libaf/format.* is moved to audio/ - this is similar to how mp_image.*
is located in video/.
Move most top-level .c/.h files to core. (talloc.c/.h is left on top-
level, because it's external.) Park some of the more annoying files
in compat/. Some of these are relicts from the time mplayer used
ffmpeg internals.
sub/ is not split, because it's too much of a mess (subtitle code is
mixed with OSD display and rendering).
Maybe the organization of core is not ideal: it mixes playback core
(like mplayer.c) and utility helpers (like bstr.c/h). Should the need
arise, the playback core will be moved somewhere else, while core
contains all helper and common code.
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r-- | libvo/gl_common.h | 396 |
1 files changed, 0 insertions, 396 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h deleted file mode 100644 index 9816566097..0000000000 --- a/libvo/gl_common.h +++ /dev/null @@ -1,396 +0,0 @@ -/* - * This file is part of MPlayer. - * - * MPlayer is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * MPlayer is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with MPlayer; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - * - * You can alternatively redistribute this file and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2.1 of the License, or (at your option) any later version. - */ - -#ifndef MPLAYER_GL_COMMON_H -#define MPLAYER_GL_COMMON_H - -#include <stdio.h> -#include <stdint.h> - -#include "config.h" -#include "mp_msg.h" - -#include "video_out.h" -#include "csputils.h" - -#include "libmpcodecs/mp_image.h" - -#if defined(CONFIG_GL_COCOA) && !defined(CONFIG_GL_X11) -#ifdef GL_VERSION_3_0 -#include <OpenGL/gl3.h> -#else -#include <OpenGL/gl.h> -#endif -#include <OpenGL/glext.h> -#else -#include <GL/gl.h> -#include <GL/glext.h> -#endif - -#include "libvo/gl_header_fixes.h" - -struct GL; -typedef struct GL GL; - -void glAdjustAlignment(GL *gl, int stride); - -int glFindFormat(uint32_t format, int have_texture_rg, int *bpp, - GLint *gl_texfmt, GLenum *gl_format, GLenum *gl_type); -int glFmt2bpp(GLenum format, GLenum type); -void glCreateClearTex(GL *gl, GLenum target, GLenum fmt, GLenum format, - GLenum type, GLint filter, int w, int h, - unsigned char val); -int glCreatePPMTex(GL *gl, GLenum target, GLenum fmt, GLint filter, - FILE *f, int *width, int *height, int *maxval); -void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type, - const void *dataptr, int stride, - int x, int y, int w, int h, int slice); -void glClearTex(GL *gl, GLenum target, GLenum format, GLenum type, - int x, int y, int w, int h, uint8_t val, void **scratch); -void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type, - void *dataptr, int stride); -void glDrawTex(GL *gl, GLfloat x, GLfloat y, GLfloat w, GLfloat h, - GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, - int sx, int sy, int rect_tex, int is_yv12, int flip); -int loadGPUProgram(GL *gl, GLenum target, char *prog); -void glCheckError(GL *gl, const char *info); -mp_image_t *glGetWindowScreenshot(GL *gl); - -/** \addtogroup glconversion - * \{ */ -//! do not use YUV conversion, this should always stay 0 -#define YUV_CONVERSION_NONE 0 -//! use nVidia specific register combiners for YUV conversion -//! implementation has been removed -#define YUV_CONVERSION_COMBINERS 1 -//! use a fragment program for YUV conversion -#define YUV_CONVERSION_FRAGMENT 2 -//! use a fragment program for YUV conversion with gamma using POW -#define YUV_CONVERSION_FRAGMENT_POW 3 -//! use a fragment program with additional table lookup for YUV conversion -#define YUV_CONVERSION_FRAGMENT_LOOKUP 4 -//! use ATI specific register combiners ("fragment program") -#define YUV_CONVERSION_COMBINERS_ATI 5 -//! use a fragment program with 3D table lookup for YUV conversion -#define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 -//! use ATI specific "text" register combiners ("fragment program") -#define YUV_CONVERSION_TEXT_FRAGMENT 7 -//! use normal bilinear scaling for textures -#define YUV_SCALER_BILIN 0 -//! use higher quality bicubic scaling for textures -#define YUV_SCALER_BICUB 1 -//! use cubic scaling in X and normal linear scaling in Y direction -#define YUV_SCALER_BICUB_X 2 -//! use cubic scaling without additional lookup texture -#define YUV_SCALER_BICUB_NOTEX 3 -#define YUV_SCALER_UNSHARP 4 -#define YUV_SCALER_UNSHARP2 5 -//! mask for conversion type -#define YUV_CONVERSION_MASK 0xF -//! mask for scaler type -#define YUV_SCALER_MASK 0xF -//! shift value for luminance scaler type -#define YUV_LUM_SCALER_SHIFT 8 -//! shift value for chrominance scaler type -#define YUV_CHROM_SCALER_SHIFT 12 -//! extract conversion out of type -#define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK) -//! extract luminance scaler out of type -#define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) -//! extract chrominance scaler out of type -#define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) -#define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK) -#define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT) -#define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT) -//! returns whether the yuv conversion supports large brightness range etc. -static inline int glYUVLargeRange(int conv) -{ - switch (conv) { - case YUV_CONVERSION_NONE: - case YUV_CONVERSION_COMBINERS_ATI: - case YUV_CONVERSION_FRAGMENT_LOOKUP3D: - case YUV_CONVERSION_TEXT_FRAGMENT: - return 0; - } - return 1; -} -/** \} */ - -typedef struct { - GLenum target; - int type; - struct mp_csp_params csp_params; - int texw; - int texh; - int chrom_texw; - int chrom_texh; - float filter_strength; - float noise_strength; -} gl_conversion_params_t; - -int glAutodetectYUVConversion(GL *gl); -void glSetupYUVConversion(GL *gl, gl_conversion_params_t *params); -void glEnableYUVConversion(GL *gl, GLenum target, int type); -void glDisableYUVConversion(GL *gl, GLenum target, int type); - -#define GL_3D_RED_CYAN 1 -#define GL_3D_GREEN_MAGENTA 2 -#define GL_3D_QUADBUFFER 3 - -void glEnable3DLeft(GL *gl, int type); -void glEnable3DRight(GL *gl, int type); -void glDisable3D(GL *gl, int type); - -enum MPGLType { - GLTYPE_AUTO, - GLTYPE_COCOA, - GLTYPE_W32, - GLTYPE_X11, -}; - -enum { - MPGL_CAP_GL = (1 << 0), // GL was successfully loaded - MPGL_CAP_GL_LEGACY = (1 << 1), // GL 1.1 (but not 3.x) - MPGL_CAP_GL2 = (1 << 2), // GL 2.0 (3.x core subset) - MPGL_CAP_GL21 = (1 << 3), // GL 2.1 (3.x core subset) - MPGL_CAP_GL3 = (1 << 4), // GL 3.x core - MPGL_CAP_FB = (1 << 5), - MPGL_CAP_VAO = (1 << 6), - MPGL_CAP_SRGB_TEX = (1 << 7), - MPGL_CAP_SRGB_FB = (1 << 8), - MPGL_CAP_FLOAT_TEX = (1 << 9), - MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x - MPGL_CAP_NO_SW = (1 << 30), // used to block sw. renderers -}; - -#define MPGL_VER(major, minor) (((major) << 16) | (minor)) -#define MPGL_VER_GET_MAJOR(ver) ((ver) >> 16) -#define MPGL_VER_GET_MINOR(ver) ((ver) & ((1 << 16) - 1)) - -#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver) - -typedef struct MPGLContext { - GL *gl; - enum MPGLType type; - struct vo *vo; - - // Bit size of each component in the created framebuffer. 0 if unknown. - int depth_r, depth_g, depth_b; - - // GL version requested from create_window_gl3 backend. - // (Might be different from the actual version in gl->version.) - int requested_gl_version; - - void (*swapGlBuffers)(struct MPGLContext *); - int (*check_events)(struct vo *vo); - void (*fullscreen)(struct vo *vo); - int (*vo_init)(struct vo *vo); - void (*vo_uninit)(struct vo *vo); - void (*releaseGlContext)(struct MPGLContext *); - - // Creates GL 1.x/2.x legacy context. - bool (*create_window_old)(struct MPGLContext *ctx, uint32_t d_width, - uint32_t d_height, uint32_t flags); - - // Creates GL 3.x core context. - bool (*create_window_gl3)(struct MPGLContext *ctx, uint32_t d_width, - uint32_t d_height, uint32_t flags); - - // optional - void (*pause)(struct vo *vo); - void (*resume)(struct vo *vo); - void (*ontop)(struct vo *vo); - void (*border)(struct vo *vo); - void (*update_xinerama_info)(struct vo *vo); - - // For free use by the backend. - void *priv; - // Internal to gl_common.c. - bool (*selected_create_window)(struct MPGLContext *ctx, uint32_t d_width, - uint32_t d_height, uint32_t flags); - bool vo_init_ok; -} MPGLContext; - -int mpgl_find_backend(const char *name); - -MPGLContext *mpgl_init(enum MPGLType type, struct vo *vo); -void mpgl_uninit(MPGLContext *ctx); - -// Create a VO window and create a GL context on it. -// (Calls create_window_gl3 or create_window+setGlWindow.) -// gl_caps: bitfield of MPGL_CAP_* (required GL version and feature set) -// flags: passed to the backend's create window function -// Returns success. -bool mpgl_create_window(struct MPGLContext *ctx, int gl_caps, uint32_t d_width, - uint32_t d_height, uint32_t flags); - -// Destroy the window, without resetting GL3 vs. GL2 context choice. -// If this fails (false), mpgl_uninit(ctx) must be called. -bool mpgl_destroy_window(struct MPGLContext *ctx); - -// print a multi line string with line numbers (e.g. for shader sources) -// mod, lev: module and log level, as in mp_msg() -void mp_log_source(int mod, int lev, const char *src); - -//function pointers loaded from the OpenGL library -struct GL { - int version; // MPGL_VER() mangled - int glsl_version; // e.g. 130 for GLSL 1.30 - char *extensions; // Equivalent to GL_EXTENSIONS - int mpgl_caps; // Bitfield of MPGL_CAP_* constants - - void (GLAPIENTRY *Begin)(GLenum); - void (GLAPIENTRY *End)(void); - void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); - void (GLAPIENTRY *MatrixMode)(GLenum); - void (GLAPIENTRY *LoadIdentity)(void); - void (GLAPIENTRY *Translated)(double, double, double); - void (GLAPIENTRY *Scaled)(double, double, double); - void (GLAPIENTRY *Ortho)(double, double, double, double, double,double); - void (GLAPIENTRY *PushMatrix)(void); - void (GLAPIENTRY *PopMatrix)(void); - void (GLAPIENTRY *Clear)(GLbitfield); - GLuint (GLAPIENTRY *GenLists)(GLsizei); - void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei); - void (GLAPIENTRY *NewList)(GLuint, GLenum); - void (GLAPIENTRY *EndList)(void); - void (GLAPIENTRY *CallList)(GLuint); - void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *); - void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *); - void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); - void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint); - void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); - void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); - void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); - void (GLAPIENTRY *Enable)(GLenum); - void (GLAPIENTRY *Disable)(GLenum); - const GLubyte *(GLAPIENTRY * GetString)(GLenum); - void (GLAPIENTRY *DrawBuffer)(GLenum); - void (GLAPIENTRY *DepthMask)(GLboolean); - void (GLAPIENTRY *BlendFunc)(GLenum, GLenum); - void (GLAPIENTRY *Flush)(void); - void (GLAPIENTRY *Finish)(void); - void (GLAPIENTRY *PixelStorei)(GLenum, GLint); - void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, - GLenum, GLenum, const GLvoid *); - void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, - GLint, GLenum, GLenum, const GLvoid *); - void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, - GLsizei, GLsizei, GLenum, GLenum, - const GLvoid *); - void (GLAPIENTRY *GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); - void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); - void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat); - void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *); - void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat); - void (GLAPIENTRY *TexCoord2fv)(const GLfloat *); - void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat); - void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *); - void (GLAPIENTRY *GetBooleanv)(GLenum, GLboolean *); - void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); - void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, - GLenum, GLvoid *); - void (GLAPIENTRY *ReadBuffer)(GLenum); - void (GLAPIENTRY *VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); - void (GLAPIENTRY *ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); - void (GLAPIENTRY *TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); - void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei); - void (GLAPIENTRY *EnableClientState)(GLenum); - void (GLAPIENTRY *DisableClientState)(GLenum); - GLenum (GLAPIENTRY *GetError)(void); - - void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *); - void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *); - void (GLAPIENTRY *BindBuffer)(GLenum, GLuint); - GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum); - GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum); - void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); - void (GLAPIENTRY *ActiveTexture)(GLenum); - void (GLAPIENTRY *BindTexture)(GLenum, GLuint); - void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); - void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *); - void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *); - void (GLAPIENTRY *BindProgram)(GLenum, GLuint); - void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); - void (GLAPIENTRY *GetProgramivARB)(GLenum, GLenum, GLint *); - void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, - GLfloat, GLfloat); - int (GLAPIENTRY *SwapInterval)(int); - void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, - GLsizei, GLint, GLenum, GLenum, - const GLvoid *); - - void (GLAPIENTRY *BeginFragmentShader)(void); - void (GLAPIENTRY *EndFragmentShader)(void); - void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum); - void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, - GLuint, GLuint, GLuint, GLuint, GLuint); - void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, - GLuint, GLuint, GLuint, GLuint, GLuint, - GLuint, GLuint, GLuint); - void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); - - void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *); - void (GLAPIENTRY *BindVertexArray)(GLuint); - GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *); - void (GLAPIENTRY *EnableVertexAttribArray)(GLuint); - void (GLAPIENTRY *DisableVertexAttribArray)(GLuint); - void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, - GLsizei, const GLvoid *); - void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *); - void (GLAPIENTRY *UseProgram)(GLuint); - GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *); - void (GLAPIENTRY *CompileShader)(GLuint); - GLuint (GLAPIENTRY *CreateProgram)(void); - GLuint (GLAPIENTRY *CreateShader)(GLenum); - void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **, - const GLint *); - void (GLAPIENTRY *LinkProgram)(GLuint); - void (GLAPIENTRY *AttachShader)(GLuint, GLuint); - void (GLAPIENTRY *DeleteShader)(GLuint); - void (GLAPIENTRY *DeleteProgram)(GLuint); - void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); - void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *); - void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); - void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); - const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint); - void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *); - void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint); - void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *); - void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *); - GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum); - void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, - GLint); - - void (GLAPIENTRY *Uniform1f)(GLint, GLfloat); - void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat); - void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat); - void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); - void (GLAPIENTRY *Uniform1i)(GLint, GLint); - void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, - const GLfloat *); - void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, - const GLfloat *); -}; - -#endif /* MPLAYER_GL_COMMON_H */ |