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authorreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2009-11-21 22:27:40 +0000
committerreimar <reimar@b3059339-0415-0410-9bf9-f77b7e298cf2>2009-11-21 22:27:40 +0000
commit4805ea9864ed18b123637d9aafa4f090d950d329 (patch)
tree451ecca44882aa6f9480cd23c2a6e72ecd9c9ad9 /libvo/gl_common.c
parent4198e9d45b98c7657cbddfdb74f5647e0e6c21de (diff)
downloadmpv-4805ea9864ed18b123637d9aafa4f090d950d329.tar.bz2
mpv-4805ea9864ed18b123637d9aafa4f090d950d329.tar.xz
Add support for Windows OpenGL rendering onto a device instead of into a window.
Has little use except for experimenting - on Windows 9x it could be used to render on monitors that were not managed by Windows, but that feature was removed in newer Windows versions. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29946 b3059339-0415-0410-9bf9-f77b7e298cf2
Diffstat (limited to 'libvo/gl_common.c')
-rw-r--r--libvo/gl_common.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/libvo/gl_common.c b/libvo/gl_common.c
index 67df04f5e2..141eb31bb0 100644
--- a/libvo/gl_common.c
+++ b/libvo/gl_common.c
@@ -1461,7 +1461,7 @@ static void *w32gpa(const GLubyte *procName) {
int setGlWindow(int *vinfo, HGLRC *context, HWND win)
{
int new_vinfo;
- HDC windc = GetDC(win);
+ HDC windc = vo_w32_get_dc(win);
HGLRC new_context = 0;
int keep_context = 0;
int res = SET_WINDOW_FAILED;
@@ -1514,7 +1514,7 @@ int setGlWindow(int *vinfo, HGLRC *context, HWND win)
res = SET_WINDOW_OK;
out:
- ReleaseDC(win, windc);
+ vo_w32_release_dc(win, windc);
return res;
}
@@ -1528,9 +1528,9 @@ void releaseGlContext(int *vinfo, HGLRC *context) {
}
void swapGlBuffers(void) {
- HDC vo_hdc = GetDC(vo_w32_window);
+ HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
SwapBuffers(vo_hdc);
- ReleaseDC(vo_w32_window, vo_hdc);
+ vo_w32_release_dc(vo_w32_window, vo_hdc);
}
#else
#ifdef HAVE_LIBDL