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author | der richter <der.richter@gmx.de> | 2024-02-20 21:24:54 +0100 |
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committer | der richter <der.richter@gmx.de> | 2024-02-21 20:46:53 +0100 |
commit | d954646d29bfb7110253ea40d6ff853971425de0 (patch) | |
tree | 106e962ba203849983e1efc2903a825997712345 /libmpv | |
parent | d6fdc0ae746ce3304f47349ae1df2b1f089155aa (diff) | |
download | mpv-d954646d29bfb7110253ea40d6ff853971425de0.tar.bz2 mpv-d954646d29bfb7110253ea40d6ff853971425de0.tar.xz |
various: make mentions of macOS consistent
change all mentions and variations of OSX, OS X, MacOSX, MacOS X, etc
consistent. use the official naming macOS.
Diffstat (limited to 'libmpv')
-rw-r--r-- | libmpv/client.h | 6 | ||||
-rw-r--r-- | libmpv/render_gl.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/libmpv/client.h b/libmpv/client.h index 56235e1120..8eb5e05a04 100644 --- a/libmpv/client.h +++ b/libmpv/client.h @@ -181,7 +181,7 @@ extern "C" { * filenames in the local 8 bit encoding. It does not use fopen() either; * it uses _wfopen(). * - * On OS X, filenames and other strings taken/returned by libmpv can have + * On macOS, filenames and other strings taken/returned by libmpv can have * inconsistent unicode normalization. This can sometimes lead to problems. * You have to hope for the best. * @@ -197,7 +197,7 @@ extern "C" { * * There is an older way to embed the native mpv window into your own. You have * to get the raw window handle, and set it as "wid" option. This works on X11, - * win32, and OSX only. It's much easier to use than the render API, but + * win32, and macOS only. It's much easier to use than the render API, but * also has various problems. * * Also see client API examples and the mpv manpage. There is an extensive @@ -495,7 +495,7 @@ MPV_EXPORT mpv_handle *mpv_create(void); * - load-scripts * - script * - player-operation-mode - * - input-app-events (OSX) + * - input-app-events (macOS) * - all encoding mode options * * @return error code diff --git a/libmpv/render_gl.h b/libmpv/render_gl.h index a2c31f0c72..aa2719d5c4 100644 --- a/libmpv/render_gl.h +++ b/libmpv/render_gl.h @@ -93,7 +93,7 @@ extern "C" { * MPV_RENDER_PARAM_WL_DISPLAY for Wayland) * - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is * used, e.g. due to old drivers.) - * - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL) + * - macOS: CGL is required (CGLGetCurrentContext() returning non-NULL) * - iOS: EAGL is required (EAGLContext.currentContext returning non-nil) * * Once these things are setup, hardware decoding can be enabled/disabled at |