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authorKacper Michajłow <kasper93@gmail.com>2023-10-21 04:55:41 +0200
committerDudemanguy <random342@airmail.cc>2023-11-05 17:36:17 +0000
commit174df99ffa53f1091589eaa4fa0c16cdd55a9326 (patch)
tree3a60d45615f18beed98a9b08267c28ed7e05dd5f /libmpv
parent3a8b107f6216b38a151d5ca1e9d4f2727e3418f5 (diff)
downloadmpv-174df99ffa53f1091589eaa4fa0c16cdd55a9326.tar.bz2
mpv-174df99ffa53f1091589eaa4fa0c16cdd55a9326.tar.xz
ALL: use new mp_thread abstraction
Diffstat (limited to 'libmpv')
-rw-r--r--libmpv/render.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libmpv/render.h b/libmpv/render.h
index 5c9e052bc8..862ffdeb81 100644
--- a/libmpv/render.h
+++ b/libmpv/render.h
@@ -103,7 +103,7 @@ extern "C" {
* In addition, you were required to call all mpv_render*() API functions
* from the same thread on which mpv_render_context_create() was originally
* run (for the same the mpv_render_context). Not honoring it led to UB
- * (deadlocks, use of invalid pthread_t handles), even if you moved your GL
+ * (deadlocks, use of invalid mp_thread handles), even if you moved your GL
* context to a different thread correctly.
* These problems were addressed in API version 1.105 (mpv 0.30.0).
*