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author | Kacper Michajłow <kasper93@gmail.com> | 2023-10-21 04:55:41 +0200 |
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committer | Dudemanguy <random342@airmail.cc> | 2023-11-05 17:36:17 +0000 |
commit | 174df99ffa53f1091589eaa4fa0c16cdd55a9326 (patch) | |
tree | 3a60d45615f18beed98a9b08267c28ed7e05dd5f /libmpv | |
parent | 3a8b107f6216b38a151d5ca1e9d4f2727e3418f5 (diff) | |
download | mpv-174df99ffa53f1091589eaa4fa0c16cdd55a9326.tar.bz2 mpv-174df99ffa53f1091589eaa4fa0c16cdd55a9326.tar.xz |
ALL: use new mp_thread abstraction
Diffstat (limited to 'libmpv')
-rw-r--r-- | libmpv/render.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libmpv/render.h b/libmpv/render.h index 5c9e052bc8..862ffdeb81 100644 --- a/libmpv/render.h +++ b/libmpv/render.h @@ -103,7 +103,7 @@ extern "C" { * In addition, you were required to call all mpv_render*() API functions * from the same thread on which mpv_render_context_create() was originally * run (for the same the mpv_render_context). Not honoring it led to UB - * (deadlocks, use of invalid pthread_t handles), even if you moved your GL + * (deadlocks, use of invalid mp_thread handles), even if you moved your GL * context to a different thread correctly. * These problems were addressed in API version 1.105 (mpv 0.30.0). * |