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authorwm4 <wm4@nowhere>2015-04-09 19:22:54 +0200
committerwm4 <wm4@nowhere>2015-04-09 19:22:54 +0200
commit4e8ee522f4df73a74befc093640fdf60a43053ec (patch)
tree43190d5bc5a894a9160b8b0766d34d7329237b90 /libmpv
parent11556e05305c3d4e46e27c1d4a4521e334844755 (diff)
downloadmpv-4e8ee522f4df73a74befc093640fdf60a43053ec.tar.bz2
mpv-4e8ee522f4df73a74befc093640fdf60a43053ec.tar.xz
vo_opengl_cb: fix video timing somewhat
Increase the default queue size. This helps with "missed" frames due to the asynchronous nature of the API. All the other VOs are synchronous, so if rendering and displaying takes a while, the common code in vo.c will be blocked until it can continue. But with opengl-cb, vo.c might immediately push the next ready frame, which causes the current frame to be dropped _if_ it wasn't rendered yet. One could fix this by making vo.c wait a while (until the API user calls the render function, which pulls the frame). But setting the default queue size to 2 seems much simpler: instead of dropping the frame, it will be pushed to the API user once the next renderer call finishes. (This is still a bit strange, and will hopefully be cleaned up when video scheduling is redone, but for now this appears to deliver relatively good results.)
Diffstat (limited to 'libmpv')
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